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Kit ai

257 ferramentas. Gerado a partir do código-fonte do plugin; não edite manualmente.

As descrições das ferramentas e dos argumentos são exibidas em inglês porque espelham o schema das ferramentas (o mesmo texto que o agente recebe em tools/list).

Guia​

The ai kit authors Blackboards, Behavior Trees, EQS queries, AI Perception, State Trees and Smart Objects, and drives AI agents during PIE. Asset tools take a content path (/Game/AI/EQ_Cover) or a unique asset name; actor tools take an actor label, name, or class:<Class> for the only actor of a class. Distances are centimetres, angles degrees, ages seconds.

PrefixAreaWorld
ai.create_test_setup, ai.list_assets, ai.list_*_classesshared fixtures, inventoryassets
ai.bb_*Blackboard assets and keysassets
ai.bt_*Behavior Tree runtime hierarchyassets
ai.eqs_*EQS queries: options, generators, tests, contexts, recipes, export/import, audit, runassets; ai.eqs_run editor or PIE world
ai.perception_*, ai.stimuli_add/get/remove_source, ai.spawn_test_actor, ai.{set,get}_pawn_ai_settingsperception components, senses, presets, stimuli sources, pawn AI settingseditor world (PIE world while PIE runs)
ai.spawn_ai, controller tools, ai.runtime_get_perception, ai.report_*, ai.stimuli_{register,unregister}_sense, teamsAI agents at run timePIE only
ai.so_*Smart Objects (UE 5.0+, SmartObjects plugin)assets / PIE

State Tree authoring moved to the separate statetree kit (UE 5.8+, StateTree plugin) — see Docs/guides/statetree.md. ai.bt_* still owns Behavior Trees and ai.so_* still owns Smart Objects.

Start here​

  • ai.create_test_setup {folder} creates (or reuses) BB_AiSmoke (keys TargetActor, PatrolIndex, HomeLocation, IsAlert), BT_AiSmoke (RootSelector linked to the Blackboard) and EQ_AiSmoke (grid around the querier scored by distance): a complete, runnable set to experiment with.
  • ai.list_assets {folder} lists Blackboards, Behavior Trees and EQS queries.
  • Class pickers: ai.list_ai_controller_classes, ai.list_bt_{task,decorator,service}_classes, ai.eqs_list_{generator,test,context}_classes, ai.perception_list_sense_classes.

Blackboards and Behavior Trees​

  • Node references: node/parent accept a node ID (nodes[].id), a path (root/1/0, root/1@d0 decorator, root@s0 service) or the node name; empty parent = root. Every edit returns the rebuilt hierarchy plus graphSync.
  • Editor graph: 5.3+ rebuilds the graph after each edit (rebuilt); 4.27–5.2 clear it (cleared) and the editor regenerates it on open — the stock editor then picks the first loaded blackboard, so run ai.bt_set_blackboard again. ai.bt_arrange (5.3+) lays out the graph.
  • Recipe, enemy AI in 6 calls: ai.bb_create → ai.bb_add_keys → ai.bt_create {blackboard} → ai.bt_chase_attack_recipe {targetKey:'TargetActor', index:0} → ai.bt_investigate_recipe {locationKey, conditionKey:'IsAlert'} → ai.bt_patrol_recipe {locationKey:'HomeLocation'}, then ai.bt_validate_runtime_hierarchy.
  • Conditions and flow: typed decorators take abortMode (none/self/lowerPriority/both; sequences cannot abort lower priority) and inverse. Combine with ai.bt_set_decorator_logic {expression:'and(A,not(B))'}, which must use every decorator of the child exactly once; adding or removing a decorator clears the logic.
  • Keys: ai.bt_set_blackboard_selector {property:'BlackboardKey', key} rejects key types the node does not accept; ai.bb_find_references shows which nodes use a key before a rename/remove.
  • Blackboard defaults: ai.bb_set_<type> needs 5.4+ (enum/class/object 5.5+); use ai.bb_add_key/ai.bb_set_key on older engines. ai.bb_export_schema → ai.bb_import {mode:'merge'|'replace'} copies a schema; ai.bb_diff compares two blackboards.
  • Round trip: ai.bt_export → ai.bt_import (replaces the whole tree; the node id is the node name).

EQS​

EQS tools edit the runtime UEnvQuery containers (options -> generator + tests). The EQS editor graph is not regenerated: close the asset editor while editing and reopen it afterwards. Every edit returns structure (options with generator class, item type, contexts, and tests with purpose, filter type, scoring equation and factor) plus option / test indices, so a second ai.eqs_get is rarely needed.

Build a query in 3 calls (recipes)​

RecipeResult
ai.eqs_cover_recipe {query, radius, spaceBetween, targetContext?}grid around the querier; test 0 Trace filter "hidden from target"; test 1 Distance score (near querier)
ai.eqs_nearest_reachable_recipe {query, radius, spaceBetween}grid; test 0 Pathfinding PathExist filter; test 1 Distance score (needs a navmesh when run)
ai.eqs_points_around_target_recipe {query, radius, numberOfPoints, targetContext?}circle around the target; test 0 Distance score (near querier)

targetContext is a UEnvQueryContext class (Blueprint contexts included); empty uses EnvQueryContext_Querier. Create a Blueprint context for "the player" or "the current enemy" with ai.eqs_create_context_blueprint {folder, name} and implement its Provide* function with the bp kit; the reply's generatedClass is what you pass as a context.

Edit by hand​

  1. ai.eqs_create {query:'/Game/AI/EQ_Flank'}.
  2. ai.eqs_add_option {query, class:'/Script/AIModule.EnvQueryGenerator_SimpleGrid'} (options run in order until one yields items; reorder with ai.eqs_move_option, copy with ai.eqs_duplicate_option, swap the generator with ai.eqs_replace_generator).
  3. Configure the generator with a typed tool: ai.eqs_configure_grid, _circle, _donut, _cone, _actors_of_class, _pathing_grid, _current_location; projection of point generators with ai.eqs_set_projection {traceMode, projectDown, projectUp}.
  4. ai.eqs_add_test {option, class} then a typed tool: ai.eqs_configure_distance_test, _trace_test, _dot_test, _pathfinding_test, _overlap_test, _project_test.
  5. Purpose and scoring: ai.eqs_set_test_scoring {purpose, scoringEquation, scoringFactor, clampMinType, scoreClampMin...}; filtering: ai.eqs_set_test_filter {filterType, min, max} (float tests: Minimum/Maximum/Range) or {filterType:'Match', match} (bool tests such as Trace, Overlap, Pathfinding PathExist). A mismatched filter type is refused with the right choice.
  6. Contexts anywhere: ai.eqs_set_context {option, test (-1 = generator), property, context} (GenerateAround, CircleCenter, DistanceTo, Context, LineA.LineFrom...).
  7. Anything else: ai.eqs_set_generator / ai.eqs_set_test {property, value} in engine text form; dotted paths reach data-provider values (GridSize.DefaultValue, ScoringFactor.DefaultValue). ai.eqs_get_generator / ai.eqs_get_test list the editable properties.

Enum-valued arguments are validated against the engine enum; the error lists the valid names. Engine differences surface there: traceMode is Geometry on 4.27 and GeometryByChannel/GeometryByProfile on 5.x.

Run, check, move​

  • ai.eqs_run {query, querier, runMode, maxItems} runs synchronously in the editor world (the PIE world while PIE runs) and returns status, optionIndex, itemType, totalItems and the scored items (best first: score, location, actor label for actor items). querier is any actor; class:WorldSettings is a neutral querier at the origin. A Failed status with zero items is a result, not an error (e.g. all points dropped by navmesh projection when the level has no navmesh: set ai.eqs_set_projection {traceMode:'None'} to test without one).
  • ai.eqs_validate (one query) and ai.eqs_audit {folder} (every query) report options without a generator or tests, zero scoring factors, tests that do not support the generator item type and empty contexts.
  • ai.eqs_export {query} returns options as generator/test classes plus non-default properties; ai.eqs_import {query, options, replace} rebuilds that format (new path, or replace:true on an existing query). Use it to copy a query between projects or to template variations.
  • ai.eqs_duplicate {query, newPath}, ai.eqs_delete (not undoable).
  • UE 5.8+: ai.eqs_set_strip_from_client_builds {strip} for server-only queries.

Perception​

Perception tools work on level actors in the editor world, or on the PIE world while PIE runs. An AAIController only uses its own perception component: put the component on the controller (Blueprint or ai.perception_add_component on a controller actor), not on the pawn; ai.perception_audit flags components on other actors.

  1. ai.perception_add_component {actor} (returns the existing one with created:false; on an AIController it becomes the controller's perception component). For experiments ai.spawn_test_actor {label, perception:true, stimuliSource:true} spawns a tagged pawn.
  2. Apply a preset or configure senses:
    • ai.perception_guard_preset (sight 2000/2500, 60 degrees, hearing 1500, damage; sight dominant)
    • ai.perception_sniper_preset (sight 6000/6500, 15 degrees, long memory, damage)
    • ai.perception_animal_preset (hearing 3000 dominant, wide short sight for every affiliation, touch)
    • typed: ai.perception_configure_sight {sightRadius, loseSightRadius, peripheralVisionAngle, maxAge, autoSuccessRange, affiliation:{enemies,neutrals,friendlies}, dominant}, ai.perception_configure_hearing {hearingRange, maxAge, affiliation, dominant}
    • per sense: ai.perception_set_max_age, ai.perception_set_affiliation, ai.perception_set_starts_enabled, generic ai.perception_set_sense {sense, property, value}. Presets and configure tools create the sense when missing and update it otherwise.
  3. ai.perception_set_dominant {sense:'/Script/AIModule.AISense_Sight'}; ai.perception_remove_sense {sense:'AISenseConfig_Touch'}; inspect with ai.perception_get (typed senseConfigs with every setting) or ai.perception_get_sense.
  4. Make targets perceivable: ai.stimuli_add_source {actor, senses:['AISense_Sight','AISense_Hearing'], autoRegister}; ai.stimuli_get_source; ai.stimuli_remove_source. Pawns are registered for sight automatically by the engine's default settings; other actors need a stimuli source.
  5. Pawn possession settings: ai.set_pawn_ai_settings {actor, controllerClass, autoPossessAi} (Disabled, PlacedInWorld, Spawned, PlacedInWorldOrSpawned), ai.get_pawn_ai_settings.

sense arguments name the config class (AISenseConfig_Sight) for config tools and the implementation class (AISense_Sight) for dominance, enablement and stimuli tools. Affiliation uses team ids: actors without a team are neutral (see ai.set_team_id).

Smart Objects​

ai.so_* needs the SmartObjects plugin. Definitions: so_create_definition → so_add_slot {name, offset, rotation, activityTags} → so_add_behavior_definition {slot, behaviorClass} (classes from so_list_behavior_definition_classes; they come from GameplayBehaviorSmartObjects, GameplayInteractions or MassGameplay) → so_validate. Edit with so_set_slot (only the fields you flag change), so_set_definition_tags, so_set_slot_property; copy with so_duplicate_definition. Slots cannot be removed from a plugin: disable them with so_set_slot {enabled:'false'}. Definition-level default behaviors are read-only. Level: so_attach_definition {actor, definition} (or spawnNew:true) adds a Smart Object component in the editor world; so_list_world_objects shows registration and slot states. PIE: so_spawn_runtime_object (optionally with a transient definition) → so_find_slots {location, radius, activityTags, behaviorClass} → so_claim_slot {actor, slot} returns claim '<actor>#<slot>' → so_use_slot {claim, behaviorClass} → so_release_slot. so_list_claims shows this session's claims; claims die with the PIE session. Gates: definition tools 5.0 (typed slot fields 5.3), world/PIE tools 5.6.

See Docs/guides/statetree.md for State Tree authoring (statetree.*, separate kit, UE 5.8+).

PIE runtime​

Every tool here requires PIE (play.start). Controllers accept the actor label, name or class:<Class>; replies carry state, a typed snapshot (pawn, brain running/paused, current and root tree, active node, Blackboard, move status, focus, perception senses).

  1. ai.spawn_ai {label, controllerLabel, location, testTree, perception, stimuliSource, behaviorTree?} spawns a Character (or pawnClass) possessed by an AIController (or controllerClass). testTree builds /Engine/Transient.BT_AiSmokeRuntime (Selector + Wait, keys TargetActor/PatrolIndex/HomeLocation/IsAlert); perception gives the controller sight, hearing and damage (every affiliation); stimuliSource registers the pawn for sight and hearing. The reply returns pawn, pawnLabel, controller, controllerLabel. Remove it with ai.despawn_ai.
  2. Brain: ai.run_tree {controller, target:'<tree>'}, ai.pause_tree, ai.resume_tree, ai.restart_tree (restarts the running logic from the root), ai.stop_tree, ai.get_tree_state.
  3. Blackboard: ai.get_blackboard_values (every key with type and value); ai.set_blackboard_value {key, type, value | vector} with type bool, int, float, string, name, vector, rotator (vector = pitch/yaw/roll), enum (numeric), object (actor label) or class; the key type must match. ai.clear_blackboard_value.
  4. Movement and focus: ai.move_to {location | target, acceptanceRadius} returns requestResult (Failed without a navmesh) and moveRequestId; ai.get_move_status, ai.stop_movement; ai.set_focus {target, priority}, ai.set_focal_point, ai.clear_focus, ai.get_focus.
  5. Possession: ai.unpossess, ai.possess {target} (refused when another controller owns the pawn).
  6. Perception at run time: ai.runtime_get_perception {actor} returns every perceived actor with hostile/friendly flags (friendly on UE 5.4+) and its stimuli (sense, age, strength, locations, tag, sensed, expired). Drive it with ai.report_noise {location, loudness, instigator, maxRange, tag}, ai.report_damage {damaged, instigator, amount} and, on UE 5.1+, ai.report_touch {receiver, other}; live stimuli registration with ai.stimuli_register_sense / ai.stimuli_unregister_sense.
  7. Teams: ai.set_team_id {controller, teamId} (255 = no team) and ai.get_team_attitude {actor, target} (Friendly/Neutral/Hostile as perception sees it).
  8. Audits: ai.get_controller, ai.audit_controllers (no pawn, no brain, logic stopped, tree without Blackboard, pawns that expect an AI controller but have none).

Gotchas​

  • EQS and Behavior Tree tools edit runtime data; their editor graphs are not regenerated. Reopen the asset editor only after you are done.
  • ai.eqs_run uses the query as saved in memory; each EQS edit invalidates the EQS manager's cached instance. On UE 4.27 the engine resets only the editor world cache, so re-running an edited query inside the same PIE session may use the old copy: restart PIE.
  • Perception edits on a running PIE component are applied through ConfigureSense and a listener update; removing the dominant sense leaves it dominant (a warning says so).
  • ai.perception_remove_component and ai.stimuli_remove_source only remove components added to the actor instance; components from the actor class must be removed in its Blueprint.
  • ai.perception_is_sense_enabled needs UE 5.0+, ai.report_touch UE 5.1+, ai.eqs_set_strip_from_client_builds UE 5.8.
  • Smart Object tools are hidden unless the SmartObjects plugin is enabled; State Tree tools unless the StateTree plugin is enabled (UE 5.1+).

Ferramentas​

Legenda. risco 0 = somente leitura, 1 = operação inofensiva do editor, 2 = altera asset, 3 = apaga/substitui asset, 4 = projeto/config/build, 5 = potencialmente destrutivo (chamadas acima de MaxAutoRisk exigem "_confirm": true). altera = roda numa transação (edit.undo reverte). requer PIE / requer mundo = recusado sem sessão PIE / sem nível aberto. requer plugin = indisponível quando o plugin está desativado. dryRun = aceita o argumento dryRun. smoke = coberto por edit.self_test.

ai.audit_controllers (risco 0, requer PIE, smoke)​

Snapshots of every AI controller plus findings (no pawn, no brain, logic stopped, tree without Blackboard, pawn without controller).

Sem argumentos.

Retorna: controllers, count, issues, message.

ai.bb_add_key (risco 2, altera, smoke)​

Adds a local key of any type (generic form; see the typed ai.bb_set_ tools for defaults).

ArgumentoTipoDescrição
blackboardstringobrigatório. Blackboard asset path or unique name.
namestringobrigatório. Key name.
typestringobrigatório. bool, int, float, string, name, vector, rotator, enum, nativeEnum, class, or object.
baseClassstringBase class filter for class and object keys.
enumstringEnum asset path for enum keys, or native enum name for nativeEnum keys.
descriptionstringOptional editor description.
categorystringOptional editor category.
instanceSyncedbooleanSynchronize this key between compatible blackboard instances. Padrão false.

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_add_keys (risco 2, altera, smoke)​

Adds several keys in one call.

ArgumentoTipoDescrição
blackboardstringobrigatório. Blackboard asset path or unique name.
keysarray of UeaAiBbKeySpecobrigatório. Keys to add.

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_audit_filters (risco 0, smoke)​

Reports object/class keys without a meaningful base class filter.

ArgumentoTipoDescrição
blackboardstringobrigatório. Blackboard asset path or unique name.

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_create (risco 2, altera, smoke)​

Creates a blackboard asset (optional parent). Returns the key schema.

ArgumentoTipoDescrição
folderstringobrigatório. Content folder under /Game.
namestringobrigatório. Bare asset name.
parentstringOptional parent blackboard asset.

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_delete (risco 3, altera, destrutivo, smoke)​

Deletes a blackboard asset (refused while referenced).

ArgumentoTipoDescrição
blackboardstringobrigatório. Blackboard asset path or unique name.

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_diff (risco 0, smoke)​

Compares two blackboard schemas key by key.

ArgumentoTipoDescrição
blackboardstringobrigatório. Left blackboard.
otherstringobrigatório. Right blackboard.
includeInheritedbooleanCompare the flattened schema including parent keys (false compares local keys only). Padrão true.

Retorna: asset, other, entries, count, identical, message.

ai.bb_duplicate (risco 2, altera, smoke)​

Duplicates a blackboard asset.

ArgumentoTipoDescrição
blackboardstringobrigatório. Blackboard asset path or unique name.
folderstringDestination folder; source folder when empty.
namestringobrigatório. New asset name.

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_export_schema (risco 0, smoke)​

Exports the key schema (keys with type, filters, defaults) in the form accepted by ai.bb_import and ai.bb_add_keys.

ArgumentoTipoDescrição
blackboardstringobrigatório. Blackboard asset path or unique name.

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_find_key_usages (risco 0, smoke)​

Lists behavior trees under /Game whose blackboard is this asset.

ArgumentoTipoDescrição
blackboardstringobrigatório. Blackboard asset path or unique name.

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_find_references (risco 0, smoke)​

Finds behavior tree nodes whose key selectors reference keys of this blackboard (trees using it or a child blackboard).

ArgumentoTipoDescrição
blackboardstringobrigatório. Blackboard asset path or unique name.
namestringOnly report this key name; empty reports every key reference.
folderstringContent folder searched for behavior trees. Padrão TEXT("/Game").

Retorna: asset, references, trees, count, message.

ai.bb_get (risco 0, smoke)​

Returns a blackboard with its full key schema (inherited keys first).

ArgumentoTipoDescrição
blackboardstringobrigatório. Blackboard asset path or unique name.

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_get_inherited_keys (risco 0, smoke)​

Inherited keys only.

ArgumentoTipoDescrição
blackboardstringobrigatório. Blackboard asset path or unique name.

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_get_key_filter (risco 0, smoke)​

Class or enum filter of one key.

ArgumentoTipoDescrição
blackboardstringobrigatório. Blackboard asset path or unique name.
namestringobrigatório. Key name (local or inherited).

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_get_key_id (risco 0, smoke)​

Runtime key ID of a key (index in the parent-first key list).

ArgumentoTipoDescrição
blackboardstringobrigatório. Blackboard asset path or unique name.
namestringobrigatório. Key name (local or inherited).

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_get_key_schema (risco 0, smoke)​

Typed schema of one key (type, filters, default, key ID, defining asset).

ArgumentoTipoDescrição
blackboardstringobrigatório. Blackboard asset path or unique name.
namestringobrigatório. Key name (local or inherited).

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_get_key_sync (risco 0, smoke)​

Instance synchronization flag of one key.

ArgumentoTipoDescrição
blackboardstringobrigatório. Blackboard asset path or unique name.
namestringobrigatório. Key name (local or inherited).

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_get_local_keys (risco 0, smoke)​

Local keys only.

ArgumentoTipoDescrição
blackboardstringobrigatório. Blackboard asset path or unique name.

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_get_parent_chain (risco 0, smoke)​

Parent chain, nearest first (also in parentChain of every reply).

ArgumentoTipoDescrição
blackboardstringobrigatório. Blackboard asset path or unique name.

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_import (risco 2, altera, smoke)​

Applies an exported key schema (merge or replace). Returns the resulting schema; diagnostics list skipped inherited keys.

ArgumentoTipoDescrição
blackboardstringobrigatório. Target blackboard asset path or unique name.
keysarray of UeaAiBbKeySpecobrigatório. Key schema to apply (the keys array returned by ai.bb_export_schema). Inherited keys are skipped.
modestringmerge: add missing keys and rewrite same-type keys; replace: also remove local keys not listed and retype listed ones. Padrão TEXT("merge").

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_list (risco 0, smoke)​

Lists blackboard assets in a folder.

ArgumentoTipoDescrição
folderstringContent folder to search. Padrão TEXT("/Game").
recursivebooleanSearch subfolders. Padrão true.

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_list_keys (risco 0, smoke)​

Lists every key, inherited keys first, with key IDs.

ArgumentoTipoDescrição
blackboardstringobrigatório. Blackboard asset path or unique name.

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_move_key (risco 2, altera, smoke)​

Moves a local key to another local index (key IDs change).

ArgumentoTipoDescrição
blackboardstringobrigatório. Blackboard asset path or unique name.
namestringobrigatório. Local key name.
indexintegerobrigatório. Destination local-key index, zero based.

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_refresh_schema (risco 2, altera, smoke)​

Runs the engine refresh (parent keys, key IDs, persistent keys) like the blackboard editor does.

ArgumentoTipoDescrição
blackboardstringobrigatório. Blackboard asset path or unique name.

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_remove_key (risco 3, altera, destrutivo, smoke)​

Removes a local key. Inherited keys must be removed on the parent that defines them.

ArgumentoTipoDescrição
blackboardstringobrigatório. Blackboard asset path or unique name.
namestringobrigatório. Key name.
typestringobrigatório. bool, int, float, string, name, vector, rotator, enum, nativeEnum, class, or object.
baseClassstringBase class filter for class and object keys.
enumstringEnum asset path for enum keys, or native enum name for nativeEnum keys.
descriptionstringOptional editor description.
categorystringOptional editor category.
instanceSyncedbooleanSynchronize this key between compatible blackboard instances. Padrão false.

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_rename_key (risco 2, altera, smoke)​

Renames a local key (behavior tree selectors that use the old name must be updated; see ai.bb_find_references).

ArgumentoTipoDescrição
blackboardstringobrigatório. Blackboard asset path or unique name.
namestringobrigatório. Current local key name.
newNamestringobrigatório. New key name.

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_set_bool (risco 2, altera, UE 5.4+, smoke)​

Creates or updates a bool key with its default value (5.4+).

ArgumentoTipoDescrição
defaultValuebooleanDefault value. Padrão false.

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_set_class (risco 2, altera, UE 5.5+, smoke)​

Creates or updates a class key: base class filter and default class (5.5+).

ArgumentoTipoDescrição
baseClassstringobrigatório. Base class filter, e.g. Actor or /Script/Engine.Pawn.
defaultValuestringDefault class (must derive from baseClass); empty for none.

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_set_enum (risco 2, altera, UE 5.5+, smoke)​

Creates or updates an enum key: enum type and default enumerator (5.5+).

ArgumentoTipoDescrição
enumstringobrigatório. Enum type: UserDefinedEnum asset path or native /Script/Module.EnumName.
defaultValuestringDefault enumerator name (short or qualified); empty selects the first enumerator.

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_set_float (risco 2, altera, UE 5.4+, smoke)​

Creates or updates a float key with its default value (5.4+).

ArgumentoTipoDescrição
defaultValuenumberDefault value. Padrão 0.0f.

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_set_int (risco 2, altera, UE 5.4+, smoke)​

Creates or updates an int key with its default value (5.4+).

ArgumentoTipoDescrição
defaultValueintegerDefault value. Padrão 0.

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_set_key (risco 2, altera, smoke)​

Rewrites a local key definition (type, filters, description, category, instanceSynced).

ArgumentoTipoDescrição
blackboardstringobrigatório. Blackboard asset path or unique name.
namestringobrigatório. Key name.
typestringobrigatório. bool, int, float, string, name, vector, rotator, enum, nativeEnum, class, or object.
baseClassstringBase class filter for class and object keys.
enumstringEnum asset path for enum keys, or native enum name for nativeEnum keys.
descriptionstringOptional editor description.
categorystringOptional editor category.
instanceSyncedbooleanSynchronize this key between compatible blackboard instances. Padrão false.

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_set_key_filter (risco 2, altera, smoke)​

Changes only the class filter (class/object keys) or enum (enum/nativeEnum keys) of a local key.

ArgumentoTipoDescrição
blackboardstringobrigatório. Blackboard asset path or unique name.
namestringobrigatório. Local key name.
baseClassstringNew base class filter (class and object keys), e.g. Pawn or /Script/Engine.Pawn.
enumstringNew enum (enum keys: UserDefinedEnum path or /Script/Module.EnumName; nativeEnum keys: enum name).

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_set_key_sync (risco 2, altera, smoke)​

Changes only the instance synchronization flag of a local key.

ArgumentoTipoDescrição
blackboardstringobrigatório. Blackboard asset path or unique name.
namestringobrigatório. Local key name.
instanceSyncedbooleanobrigatório. Synchronize the key value between every blackboard component that uses this asset.

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_set_name (risco 2, altera, UE 5.4+, smoke)​

Creates or updates a name key with its default value (5.4+).

ArgumentoTipoDescrição
defaultValuestringDefault value (a name).

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_set_object (risco 2, altera, UE 5.5+, smoke)​

Creates or updates an object key: base class filter and default object (5.5+).

ArgumentoTipoDescrição
baseClassstringobrigatório. Base class filter, e.g. Actor or /Script/Engine.Pawn.
defaultValuestringDefault object path (an asset that is a baseClass); empty for none.

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_set_parent (risco 2, altera, smoke)​

Sets or clears the parent blackboard (cycles and duplicate key names are rejected).

ArgumentoTipoDescrição
blackboardstringobrigatório. Blackboard asset path or unique name.
parentstringParent blackboard; empty clears the parent.

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_set_rotator (risco 2, altera, UE 5.4+, smoke)​

Creates or updates a rotator key with its default value (5.4+).

ArgumentoTipoDescrição
defaultValue{x,y,z}Default value {x=pitch,y=yaw,z=roll}.
useDefaultbooleanUse defaultValue as the initial value (false leaves the key unset at start). Padrão true.

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_set_string (risco 2, altera, UE 5.4+, smoke)​

Creates or updates a string key with its default value (5.4+).

ArgumentoTipoDescrição
defaultValuestringDefault value.

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_set_vector (risco 2, altera, UE 5.4+, smoke)​

Creates or updates a vector key with its default value (5.4+).

ArgumentoTipoDescrição
defaultValue{x,y,z}Default value {x,y,z}.
useDefaultbooleanUse defaultValue as the initial value (false leaves the key unset at start). Padrão true.

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bb_validate (risco 0, smoke)​

Structural validation: parent cycles, null key types, duplicate and shadowed names, unfiltered object keys.

ArgumentoTipoDescrição
blackboardstringobrigatório. Blackboard asset path or unique name.

Retorna: asset, parent, parentChain, keys, key, count, warnings, message.

ai.bt_add_blackboard_decorator (risco 2, altera, smoke)​

Adds a Blackboard condition: key, query, value, observer mode, abort mode.

ArgumentoTipoDescrição
blackboardKeystringobrigatório. Key tested by the condition.
keyQuerystringisSet, isNotSet (bool/object/class/vector/rotator keys); equal, notEqual, less, lessOrEqual, greater, greaterOrEqual (int/float/enum); equal, notEqual, contains, notContains (string/name). Padrão TEXT("isSet").
valuestringCompared value for arithmetic and text queries.
notifyObserverstringWhen observers re-evaluate: resultChange or valueChange. Padrão TEXT("resultChange").

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_add_composite (risco 2, altera, smoke)​

Adds a composite (selector, sequence, simpleParallel or a composite class) under a parent at an index.

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.
typestringobrigatório. selector, sequence, simpleParallel, or a UBTCompositeNode class path.
parentstringParent composite (see node reference forms); empty = root.
indexintegerChild index under the parent; -1 appends. Padrão -1.
namestringRuntime node name (unique in the tree).

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_add_cone_check_decorator (risco 2, altera, smoke)​

Adds a Cone Check decorator (origin, direction, observed keys, half angle).

ArgumentoTipoDescrição
coneHalfAnglenumberHalf angle of the cone in degrees. Padrão 45.0f.
coneOriginstringobrigatório. Cone origin key (vector or object).
coneDirectionstringobrigatório. Cone direction key (vector, rotator or object).
observedstringobrigatório. Observed location key (vector or object).

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_add_cooldown_decorator (risco 2, altera, smoke)​

Adds a Cooldown decorator.

ArgumentoTipoDescrição
cooldownTimenumberCooldown in seconds. Padrão 5.0f.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_add_default_focus_service (risco 2, altera, smoke)​

Adds the Default Focus service (focus key, interval).

ArgumentoTipoDescrição
blackboardKeystringobrigatório. Focus key (object or vector).

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_add_finish_with_result (risco 2, altera, smoke)​

Adds Finish With Result.

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.
parentstringParent composite (ID, root path or name); empty = root composite.
indexintegerChild index under the parent; -1 appends. Padrão -1.
namestringRuntime node name (unique in the tree); empty generates one.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_add_is_at_location_decorator (risco 2, altera, smoke)​

Adds an Is At Location decorator (key, radius, inverse).

ArgumentoTipoDescrição
blackboardKeystringobrigatório. Location key (vector or object).
acceptableRadiusnumberAcceptable radius in cm. Padrão 50.0f.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_add_loop_decorator (risco 2, altera, smoke)​

Adds a Loop decorator (count or infinite with timeout).

ArgumentoTipoDescrição
numLoopsintegerNumber of loops (1..255). Padrão 3.
infinitebooleanLoop forever. Padrão false.
infiniteLoopTimeoutnumberTimeout of an infinite loop in seconds; negative = none. Padrão -1.0f.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_add_make_noise (risco 2, altera, smoke)​

Adds Make Noise.

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.
parentstringParent composite (ID, root path or name); empty = root composite.
indexintegerChild index under the parent; -1 appends. Padrão -1.
namestringRuntime node name (unique in the tree); empty generates one.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_add_move_to (risco 2, altera, smoke)​

Adds Move To: goal key, acceptable radius, strafe/partial path/tracking/observe options.

ArgumentoTipoDescrição
blackboardKeystringobrigatório. Goal key (vector or object key of the tree's blackboard).
acceptableRadiusnumberAcceptable radius in cm. Padrão 5.0f.
allowStrafebooleanAllow strafing. Padrão false.
allowPartialPathbooleanAccept a partial path when the goal is unreachable. Padrão true.
trackMovingGoalbooleanKeep following a moving goal actor. Padrão true.
observeBlackboardValuebooleanRestart the move when the goal key value changes. Padrão false.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_add_play_animation (risco 2, altera, smoke)​

Adds Play Animation: animation asset, looping, non-blocking.

ArgumentoTipoDescrição
animationstringAnimation asset path; empty leaves it unset.
loopingbooleanLoop the animation. Padrão false.
nonBlockingbooleanFinish the task immediately instead of waiting for the animation. Padrão false.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_add_play_sound (risco 2, altera, smoke)​

Adds Play Sound: sound cue asset.

ArgumentoTipoDescrição
soundstringSound cue asset path; empty leaves it unset.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_add_rotate_to_face (risco 2, altera, smoke)​

Adds Rotate To Face BB Entry: key and precision.

ArgumentoTipoDescrição
blackboardKeystringobrigatório. Key to face (vector, rotator or object key).
precisionnumberSuccess angle precision in degrees. Padrão 10.0f.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_add_run_behavior (risco 2, altera, smoke)​

Adds Run Behavior with a sub-tree asset.

ArgumentoTipoDescrição
subtreestringobrigatório. Sub-tree behavior tree asset (must differ from the edited tree).

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_add_run_behavior_dynamic (risco 2, altera, smoke)​

Adds Run Behavior Dynamic (sub-tree injected at runtime by gameplay tag).

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.
parentstringParent composite (ID, root path or name); empty = root composite.
indexintegerChild index under the parent; -1 appends. Padrão -1.
namestringRuntime node name (unique in the tree); empty generates one.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_add_run_eqs (risco 2, altera, smoke)​

Adds Run EQS Query: query, run mode and result key.

ArgumentoTipoDescrição
querystringEQS query asset; empty leaves the query unset.
blackboardKeystringobrigatório. Result key (vector or object key).
runModestringsingleResult, randomBest5Pct, randomBest25Pct or allMatching. Padrão TEXT("singleResult").

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_add_run_eqs_service (risco 2, altera, smoke)​

Adds the Run EQS service (query, run mode, result key, interval).

ArgumentoTipoDescrição
querystringEQS query asset; empty leaves the query unset.
blackboardKeystringobrigatório. Result key (vector or object key).
runModestringsingleResult, randomBest5Pct, randomBest25Pct or allMatching. Padrão TEXT("singleResult").

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_add_runtime_decorator (risco 2, altera, smoke)​

Adds a decorator of any class to a child (node) at index.

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.
parentstringParent composite for add or move operations; empty addresses the root composite.
nodestringExisting node (ID, root path or name) for get, remove, move, duplicate, or property operations.
classstringNative or Blueprint BT node class for generic add operations.
namestringName for a new or renamed node (unique in the tree).
propertystringReflected property name.
valuestringText-export value for a reflected property.
indexintegerChild (or decorator/service) position; -1 appends. Padrão -1.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_add_runtime_service (risco 2, altera, smoke)​

Adds a service of any class to a composite (parent) at index.

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.
parentstringParent composite for add or move operations; empty addresses the root composite.
nodestringExisting node (ID, root path or name) for get, remove, move, duplicate, or property operations.
classstringNative or Blueprint BT node class for generic add operations.
namestringName for a new or renamed node (unique in the tree).
propertystringReflected property name.
valuestringText-export value for a reflected property.
indexintegerChild (or decorator/service) position; -1 appends. Padrão -1.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_add_runtime_task (risco 2, altera, smoke)​

Adds a task of any native or Blueprint BTTask class.

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.
parentstringParent composite for add or move operations; empty addresses the root composite.
nodestringExisting node (ID, root path or name) for get, remove, move, duplicate, or property operations.
classstringNative or Blueprint BT node class for generic add operations.
namestringName for a new or renamed node (unique in the tree).
propertystringReflected property name.
valuestringText-export value for a reflected property.
indexintegerChild (or decorator/service) position; -1 appends. Padrão -1.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_add_time_limit_decorator (risco 2, altera, smoke)​

Adds a Time Limit decorator.

ArgumentoTipoDescrição
timeLimitnumberTime limit in seconds. Padrão 5.0f.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_add_wait (risco 2, altera, smoke)​

Adds a Wait task.

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.
parentstringParent composite; empty = root.
indexintegerChild index under the parent; -1 appends. Padrão -1.
secondsnumberWait time in seconds. Padrão 1.0f.
randomDeviationnumberRandom deviation in seconds. Padrão 0.0f.
namestringRuntime node name.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_arrange (risco 2, altera, UE 5.3+, smoke)​

Lays out the editor graph as a tidy tree (5.3+; older engines regenerate the graph layout when the asset is opened).

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.
horizontalSpacingintegerHorizontal distance between leaf columns. Padrão 320.
verticalSpacingintegerVertical distance between tree levels. Padrão 220.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_chase_attack_recipe (risco 2, altera, smoke)​

Chase/attack branch: Sequence [Blackboard targetKey is set, abort] { Move To target within range, Rotate To Face, attack task }.

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.
parentstringParent composite; empty = root composite.
indexintegerChild index; -1 appends (put it before patrol branches under a selector). Padrão -1.
prefixstringName prefix of the created nodes. Padrão TEXT("Chase").
targetKeystringobrigatório. Target actor key (object key).
attackRangenumberDistance at which the attack starts, in cm. Padrão 150.0f.
attackTaskstringAttack task class; empty uses a Wait of attackSeconds as a placeholder.
attackSecondsnumberPlaceholder attack duration in seconds. Padrão 1.0f.
abortModestringAbort mode of the target condition (both lets the branch preempt lower-priority branches). Padrão TEXT("both").

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_create (risco 2, altera, smoke)​

Creates a Behavior Tree with a root selector (optional blackboard).

ArgumentoTipoDescrição
folderstringobrigatório. Content folder under /Game.
namestringobrigatório. Bare asset name.
blackboardstringOptional blackboard asset.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_duplicate_node (risco 2, altera, smoke)​

Deep-copies a child subtree (with decorators and services), a decorator or a service to a parent at an index.

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.
parentstringParent composite for add or move operations; empty addresses the root composite.
nodestringExisting node (ID, root path or name) for get, remove, move, duplicate, or property operations.
classstringNative or Blueprint BT node class for generic add operations.
namestringName for a new or renamed node (unique in the tree).
propertystringReflected property name.
valuestringText-export value for a reflected property.
indexintegerChild (or decorator/service) position; -1 appends. Padrão -1.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_export (risco 0, smoke)​

Exports the tree as portable nodes (class, parent, edited properties, decorator logic).

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.

Retorna: asset, blackboard, nodes, count, notes, message.

ai.bt_find_runtime_node (risco 0, smoke)​

Finds one node by ID, root path or name.

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.
parentstringParent composite for add or move operations; empty addresses the root composite.
nodestringExisting node (ID, root path or name) for get, remove, move, duplicate, or property operations.
classstringNative or Blueprint BT node class for generic add operations.
namestringName for a new or renamed node (unique in the tree).
propertystringReflected property name.
valuestringText-export value for a reflected property.
indexintegerChild (or decorator/service) position; -1 appends. Padrão -1.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_get (risco 0, smoke)​

Returns the asset and its blackboard.

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.

Retorna: asset, blackboard, message.

ai.bt_get_node (risco 0, smoke)​

One node by ID, root path or name.

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.
nodestringobrigatório. Node reference (ID, root path or name).

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_get_runtime_hierarchy (risco 0, smoke)​

Regenerated runtime hierarchy.

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.
parentstringParent composite for add or move operations; empty addresses the root composite.
nodestringExisting node (ID, root path or name) for get, remove, move, duplicate, or property operations.
classstringNative or Blueprint BT node class for generic add operations.
namestringName for a new or renamed node (unique in the tree).
propertystringReflected property name.
valuestringText-export value for a reflected property.
indexintegerChild (or decorator/service) position; -1 appends. Padrão -1.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_get_runtime_property (risco 0, smoke)​

Reads a reflected node property as text (returned in node).

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.
parentstringParent composite for add or move operations; empty addresses the root composite.
nodestringExisting node (ID, root path or name) for get, remove, move, duplicate, or property operations.
classstringNative or Blueprint BT node class for generic add operations.
namestringName for a new or renamed node (unique in the tree).
propertystringReflected property name.
valuestringText-export value for a reflected property.
indexintegerChild (or decorator/service) position; -1 appends. Padrão -1.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_get_tree (risco 0, smoke)​

Hierarchy with node IDs, paths, keys, decorator logic and abort modes.

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_import (risco 3, altera, destrutivo, smoke)​

Replaces the runtime tree with exported nodes (validated before anything changes).

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Target Behavior Tree asset (its runtime tree is replaced).
nodesarray of UeaAiBtSpecNodeobrigatório. Nodes as returned by ai.bt_export.
blackboardstringOptional blackboard to assign before key selectors are resolved.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_investigate_recipe (risco 2, altera, smoke)​

Investigate branch: Sequence [conditionKey is set] { Move To locationKey, Wait lookSeconds }.

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.
parentstringParent composite; empty = root composite.
indexintegerChild index; -1 appends. Padrão -1.
prefixstringName prefix of the created nodes. Padrão TEXT("Investigate").
locationKeystringobrigatório. Location to investigate (vector or object key).
conditionKeystringOptional bool key that must be set (e.g. IsAlert).
acceptableRadiusnumberAcceptable radius of the move in cm. Padrão 100.0f.
lookSecondsnumberTime spent looking around in seconds. Padrão 3.0f.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_list (risco 0, smoke)​

Lists Behavior Tree assets under /Game (the behaviorTree argument is validated but not used as a filter).

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.

Retorna: nodes, count, message.

ai.bt_list_nodes (risco 0, smoke)​

Flat node list (same content as bt_get_tree, nodes only).

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_move_node (risco 2, altera, smoke)​

Moves a child under another composite, a decorator to another child, or a service to another composite, at an explicit index.

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.
parentstringParent composite for add or move operations; empty addresses the root composite.
nodestringExisting node (ID, root path or name) for get, remove, move, duplicate, or property operations.
classstringNative or Blueprint BT node class for generic add operations.
namestringName for a new or renamed node (unique in the tree).
propertystringReflected property name.
valuestringText-export value for a reflected property.
indexintegerChild (or decorator/service) position; -1 appends. Padrão -1.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_patrol_recipe (risco 2, altera, smoke)​

Patrol branch: Sequence { Move To locationKey, Wait }.

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.
parentstringParent composite; empty = root composite.
indexintegerChild index; -1 appends. Padrão -1.
prefixstringName prefix of the created nodes. Padrão TEXT("Patrol").
locationKeystringobrigatório. Patrol location key (vector or object).
acceptableRadiusnumberAcceptable radius of the move in cm. Padrão 50.0f.
waitSecondsnumberWait at the point in seconds. Padrão 2.0f.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_remove_node (risco 3, altera, destrutivo, smoke)​

Removes a node (child subtree, decorator or service). Decorator logic of the affected child is cleared.

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.
parentstringParent composite for add or move operations; empty addresses the root composite.
nodestringExisting node (ID, root path or name) for get, remove, move, duplicate, or property operations.
classstringNative or Blueprint BT node class for generic add operations.
namestringName for a new or renamed node (unique in the tree).
propertystringReflected property name.
valuestringText-export value for a reflected property.
indexintegerChild (or decorator/service) position; -1 appends. Padrão -1.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_set_abort (risco 2, altera, smoke)​

Sets a decorator's flow abort mode; rejects modes the parent composite cannot perform.

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.
nodestringobrigatório. Decorator (ID, root path or name).
abortModestringobrigatório. none, self, lowerPriority or both (the parent composite decides which are valid).

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_set_blackboard (risco 2, altera, smoke)​

Assigns the blackboard; key selectors are re-resolved against it.

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.
blackboardstringobrigatório. Blackboard asset path or unique name.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_set_blackboard_selector (risco 2, altera, smoke)​

Points a key selector property of a node at a blackboard key (validated against the selector's allowed key types).

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.
nodestringobrigatório. Node (ID, root path or name).
propertystringobrigatório. Key selector property (e.g. BlackboardKey, ConeOrigin, EQSRequest.EQSQueryBlackboardKey).
keystringobrigatório. Key name from the tree's blackboard chain; "None" clears selectors that allow it.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_set_decorator_logic (risco 2, altera, smoke)​

Sets the decorator logic of a child from an and/or/not expression over its decorators.

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.
nodestringobrigatório. Decorated child (ID, root path or name).
expressionstringExpression over the child's decorator names: and(...), or(...), not(x); every decorator exactly once. Empty = all must pass.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_set_node_property (risco 2, altera, smoke)​

Sets a reflected node property from text.

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.
nodestringobrigatório. Node reference (ID, root path or name).
propertystringobrigatório. Reflected property name (dotted paths enter structs).
valuestringobrigatório. Value in Unreal text-export form.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_set_root (risco 3, altera, destrutivo, smoke)​

Promotes a composite to root; nodes outside its subtree are discarded (listed in notes).

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.
parentstringParent composite for add or move operations; empty addresses the root composite.
nodestringExisting node (ID, root path or name) for get, remove, move, duplicate, or property operations.
classstringNative or Blueprint BT node class for generic add operations.
namestringName for a new or renamed node (unique in the tree).
propertystringReflected property name.
valuestringText-export value for a reflected property.
indexintegerChild (or decorator/service) position; -1 appends. Padrão -1.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_set_runtime_node_name (risco 2, altera, smoke)​

Renames a node object (its ID changes with the name).

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.
parentstringParent composite for add or move operations; empty addresses the root composite.
nodestringExisting node (ID, root path or name) for get, remove, move, duplicate, or property operations.
classstringNative or Blueprint BT node class for generic add operations.
namestringName for a new or renamed node (unique in the tree).
propertystringReflected property name.
valuestringText-export value for a reflected property.
indexintegerChild (or decorator/service) position; -1 appends. Padrão -1.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_set_runtime_property (risco 2, altera, smoke)​

Sets a reflected node property from text (property + value).

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.
parentstringParent composite for add or move operations; empty addresses the root composite.
nodestringExisting node (ID, root path or name) for get, remove, move, duplicate, or property operations.
classstringNative or Blueprint BT node class for generic add operations.
namestringName for a new or renamed node (unique in the tree).
propertystringReflected property name.
valuestringText-export value for a reflected property.
indexintegerChild (or decorator/service) position; -1 appends. Padrão -1.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.bt_validate_runtime_hierarchy (risco 0, smoke)​

Validates root, empty composites, parallel layout, key selectors against the blackboard, decorator logic and abort modes.

ArgumentoTipoDescrição
behaviorTreestringobrigatório. Behavior Tree asset path or unique name.
parentstringParent composite for add or move operations; empty addresses the root composite.
nodestringExisting node (ID, root path or name) for get, remove, move, duplicate, or property operations.
classstringNative or Blueprint BT node class for generic add operations.
namestringName for a new or renamed node (unique in the tree).
propertystringReflected property name.
valuestringText-export value for a reflected property.
indexintegerChild (or decorator/service) position; -1 appends. Padrão -1.

Retorna: asset, blackboard, tree, nodes, node, nodeId, created, graphSync, notes, message.

ai.clear_blackboard_value (risco 2, altera, requer PIE, smoke)​

Clears a Blackboard value.

ArgumentoTipoDescrição
controllerstringobrigatório. AI controller label, name, or class: in the PIE world.
keystringobrigatório. Blackboard key name.
typestringobrigatório. bool, int, float, string, name, vector, rotator, enum, object or class.
valuestringText value for bool/int/float/string/name/enum (enum takes the numeric value), actor label for object, class path for class.
vector{x,y,z}Vector value (vector) or pitch/yaw/roll (rotator).

Retorna: controller, blackboard, values, count, state, requestResult, moveRequestId, message.

ai.clear_focus (risco 2, altera, requer PIE, smoke)​

Clears the focus at priority.

ArgumentoTipoDescrição
controllerstringobrigatório. AI controller actor path, label, or unique name.
targetstringPawn, target actor, or behavior tree reference as required by the action.
location{x,y,z}World-space destination for movement.
acceptanceRadiusnumberAcceptance radius in centimeters; negative uses the engine default. Padrão -1.f.
keystringBlackboard key for the typed value action.
typestringbool, int, float, string, name, vector, rotator, object, class, or enum.
valuestringText value for scalar and name types.
prioritystringFocus priority for focus tools: Default, Move or Gameplay. Padrão TEXT("Gameplay").

Retorna: controller, blackboard, values, count, state, requestResult, moveRequestId, message.

ai.create_test_setup (risco 2, altera, smoke)​

Creates (or reuses) the shared fixtures in folder: BB_AiSmoke (TargetActor object, PatrolIndex int, HomeLocation vector, IsAlert bool), BT_AiSmoke (RootSelector, linked to BB_AiSmoke) and EQ_AiSmoke (grid around the querier scored by distance).

ArgumentoTipoDescrição
folderstringobrigatório. Content folder under /Game for the Blackboard and runtime Behavior Tree fixtures.

Retorna: assets, count, warnings, message.

ai.despawn_ai (risco 1, altera, destrutivo, requer PIE, smoke)​

Destroys an AI controller and its pawn.

ArgumentoTipoDescrição
controllerstringobrigatório. AI controller label, name, or class: in the PIE world.

Retorna: controller, blackboard, values, count, state, requestResult, moveRequestId, message.

ai.eqs_add_option (risco 2, altera, smoke)​

Adds an option with a new generator of class; index inserts (-1 appends). Returns the new option index.

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
classstringGenerator, test, or context class path.
optionintegerZero-based option index. Padrão 0.
testintegerZero-based test index within option. Padrão 0.
indexintegerDestination index for insert/reorder operations; -1 appends (insert) and is invalid for moves. Padrão -1.
propertystringReflected property name on the option generator or test.
valuestringText-export value for a reflected property.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_add_test (risco 2, altera, smoke)​

Adds a test of class to an option; index inserts (-1 appends). Returns the new test index.

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
classstringGenerator, test, or context class path.
optionintegerZero-based option index. Padrão 0.
testintegerZero-based test index within option. Padrão 0.
indexintegerDestination index for insert/reorder operations; -1 appends (insert) and is invalid for moves. Padrão -1.
propertystringReflected property name on the option generator or test.
valuestringText-export value for a reflected property.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_audit (risco 0, smoke)​

Audits every query in a folder (no options, option without generator or tests, context-less tests, zero scoring factors).

ArgumentoTipoDescrição
folderstringContent folder to audit. Padrão TEXT("/Game").
recursivebooleanInclude subfolders. Padrão true.

Retorna: queries, count, withIssues, message.

ai.eqs_audit_options (risco 0, smoke)​

Reports options without a generator and options without tests.

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
classstringGenerator, test, or context class path.
optionintegerZero-based option index. Padrão 0.
testintegerZero-based test index within option. Padrão 0.
indexintegerDestination index for insert/reorder operations; -1 appends (insert) and is invalid for moves. Padrão -1.
propertystringReflected property name on the option generator or test.
valuestringText-export value for a reflected property.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_clear_tests (risco 3, altera, destrutivo, smoke)​

Removes every test of an option.

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
classstringGenerator, test, or context class path.
optionintegerZero-based option index. Padrão 0.
testintegerZero-based test index within option. Padrão 0.
indexintegerDestination index for insert/reorder operations; -1 appends (insert) and is invalid for moves. Padrão -1.
propertystringReflected property name on the option generator or test.
valuestringText-export value for a reflected property.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_configure_actors_of_class (risco 2, altera, smoke)​

Configures an Actors Of Class generator.

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
optionintegerZero-based option index; its generator must be ActorsOfClass. Padrão 0.
searchedActorClassstringobrigatório. Actor class to collect (path or unique name).
searchRadiusnumberSearch radius in cm (> 0). Padrão 2000.f.
onlyInRadiusbooleanOnly generate actors inside the radius. Padrão true.
searchCenterstringContext at the search centre; empty keeps the current one.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_configure_circle (risco 2, altera, smoke)​

Configures a Points: Circle generator (radius, spacing by distance or count, centre, arc).

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
optionintegerZero-based option index; its generator must be OnCircle. Padrão 0.
radiusnumberCircle radius in cm (> 0). Padrão 500.f.
numberOfPointsintegerWhen > 0 the points are spaced by count (ByNumberOfPoints); otherwise by spaceBetween. Padrão 0.
spaceBetweennumberDistance between points in cm when numberOfPoints is 0 (> 0). Padrão 100.f.
circleCenterstringContext at the circle centre; empty keeps the current one.
arcAnglenumberArc angle in degrees; 0 or 360 generates the full circle. Padrão 360.f.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_configure_cone (risco 2, altera, smoke)​

Configures a Points: Cone generator.

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
optionintegerZero-based option index; its generator must be Cone. Padrão 0.
coneDegreesnumberCone angle in degrees (0..359). Padrão 90.f.
rangenumberCone length in cm (> 0). Padrão 1000.f.
angleStepnumberAngle between generated lines in degrees (> 0). Padrão 10.f.
alignedPointsDistancenumberDistance between points on each line in cm (> 0). Padrão 100.f.
centerActorstringContext at the cone apex; empty keeps the current one.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_configure_current_location (risco 2, altera, smoke)​

Configures a Current Location generator (the context whose location becomes the item).

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
optionintegerZero-based option index; its generator must be CurrentLocation. Padrão 0.
queryContextstringobrigatório. Context whose location(s) become the items.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_configure_distance_test (risco 2, altera, smoke)​

Configures a Distance test (mode and context).

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
optionintegerZero-based option index. Padrão 0.
testintegerZero-based test index; the test must be EnvQueryTest_Distance. Padrão 0.
testModestringDistance3D, Distance2D, DistanceZ or DistanceAbsoluteZ. Padrão TEXT("Distance3D").
distanceTostringContext measured to; empty keeps the current one.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_configure_donut (risco 2, altera, smoke)​

Configures a Points: Donut generator.

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
optionintegerZero-based option index; its generator must be Donut. Padrão 0.
innerRadiusnumberInner radius in cm (>= 0). Padrão 300.f.
outerRadiusnumberOuter radius in cm (> innerRadius). Padrão 1000.f.
numberOfRingsintegerNumber of rings (>= 1). Padrão 3.
pointsPerRingintegerPoints per ring (>= 1). Padrão 8.
centerstringContext at the donut centre; empty keeps the current one.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_configure_dot_test (risco 2, altera, smoke)​

Configures a Dot test (two directions from contexts, 3D or 2D, absolute value).

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
optionintegerZero-based option index. Padrão 0.
testintegerZero-based test index; the test must be EnvQueryTest_Dot. Padrão 0.
lineAFromstringLine A start context; empty keeps.
lineATostringLine A end context; empty keeps.
lineBFromstringLine B start context; empty keeps.
lineBTostringLine B end context; empty keeps.
testModestringDot3D or Dot2D. Padrão TEXT("Dot3D").
absoluteValuebooleanUse the absolute value of the dot product. Padrão false.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_configure_grid (risco 2, altera, smoke)​

Configures a Points: Grid generator (SimpleGrid or PathingGrid).

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
optionintegerZero-based option index; its generator must be a SimpleGrid (or subclass). Padrão 0.
gridSizenumberHalf extent of the square grid in cm (> 0). Padrão 1000.f.
spaceBetweennumberDistance between grid points in cm (> 0). Padrão 100.f.
generateAroundstringContext the grid is centred on; empty keeps the current one.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_configure_overlap_test (risco 2, altera, smoke)​

Configures an Overlap test (shape, extent, channel, expected overlap).

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
optionintegerZero-based option index. Padrão 0.
testintegerZero-based test index; the test must be EnvQueryTest_Overlap. Padrão 0.
shapestringBox, Sphere or Capsule. Padrão TEXT("Sphere").
extent{x,y,z}Shape extent in cm (sphere uses x as radius; capsule uses x radius, z half height). Padrão FUeaVec3(50.0, 50.0, 50.0).
channelstringCollision channel (ECC_WorldStatic, ECC_WorldDynamic, ECC_Pawn, ECC_Visibility...); empty keeps the current channel.
onlyBlockingHitsbooleanCount blocking hits only. Padrão true.
overlapComplexbooleanOverlap complex collision. Padrão false.
skipOverlapQuerierbooleanIgnore the querier in the overlap. Padrão true.
expectOverlapbooleanExpected overlap result for the Match filter (false keeps free points). Padrão false.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_configure_pathfinding_test (risco 2, altera, smoke)​

Configures a Pathfinding test (PathExist/PathCost/PathLength, context, direction).

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
optionintegerZero-based option index. Padrão 0.
testintegerZero-based test index; the test must be EnvQueryTest_Pathfinding. Padrão 0.
testModestringPathExist, PathCost or PathLength. Padrão TEXT("PathExist").
contextstringContext the path goes to or from; empty keeps the current one.
pathFromContextbooleanPath from the context to the item (false: item to context). Padrão true.
skipUnreachablebooleanDiscard unreachable items for PathCost/PathLength. Padrão true.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_configure_pathing_grid (risco 2, altera, smoke)​

Configures the pathing part of a Points: Pathing Grid generator (grid size via ai.eqs_configure_grid).

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
optionintegerZero-based option index; its generator must be PathingGrid. Padrão 0.
pathToItembooleantrue: path from context to items; false: from items to context. Padrão true.
scanRangeMultipliernumberMultiplier of the navigation scan range (> 0). Padrão 1.5f.
navigationFilterstringUNavigationQueryFilter subclass; empty keeps the current filter.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_configure_project_test (risco 2, altera, smoke)​

Configures a Project test (navmesh/geometry projection that items must pass).

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
optionintegerZero-based option index. Padrão 0.
testintegerZero-based test index; the test must be EnvQueryTest_Project. Padrão 0.
traceModestringobrigatório. EEnvQueryTrace value (None, Navigation, NavigationOverLedges, Geometry on 4.27, GeometryByChannel/GeometryByProfile on 5.x).
projectDownnumberDownward projection distance in cm. Padrão 1024.f.
projectUpnumberUpward projection distance in cm. Padrão 1024.f.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_configure_trace_test (risco 2, altera, smoke)​

Configures a Trace test (context, direction, offsets, shape, expected hit).

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
optionintegerZero-based option index. Padrão 0.
testintegerZero-based test index; the test must be EnvQueryTest_Trace. Padrão 0.
contextstringContext traced to or from; empty keeps the current one.
traceFromContextbooleanTrace from the context towards the item (false: from the item). Padrão true.
itemHeightOffsetnumberItem height offset in cm. Padrão 0.f.
contextHeightOffsetnumberContext height offset in cm. Padrão 0.f.
traceShapestringLine, Box, Sphere or Capsule. Padrão TEXT("Line").
expectHitbooleanExpected trace hit (true: item hidden from context, i.e. cover). Applied as a Match filter. Padrão true.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_cover_recipe (risco 2, altera, smoke)​

Recipe: cover points. Grid around the querier, Trace test that keeps points hidden from targetContext, Distance test that prefers points near the querier.

ArgumentoTipoDescrição
querystringobrigatório. New /Game package path of the query (must not exist).
radiusnumberGrid half extent (cover, nearest reachable) or circle radius (points around target) in cm. Padrão 1000.f.
spaceBetweennumberPoint spacing in cm (grid recipes). Padrão 150.f.
numberOfPointsintegerNumber of points on the circle (points around target). Padrão 12.
targetContextstringContext to hide from (cover) or to surround (points around target); empty uses EnvQueryContext_Querier.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_create (risco 2, altera, smoke)​

Creates an empty EQS query asset at a /Game package path.

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
classstringGenerator, test, or context class path.
optionintegerZero-based option index. Padrão 0.
testintegerZero-based test index within option. Padrão 0.
indexintegerDestination index for insert/reorder operations; -1 appends (insert) and is invalid for moves. Padrão -1.
propertystringReflected property name on the option generator or test.
valuestringText-export value for a reflected property.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_create_context_blueprint (risco 2, altera, smoke)​

Creates a Blueprint EQS context (parent EnvQueryContext_BlueprintBase); override ProvideSingleActor/Location in the bp kit.

ArgumentoTipoDescrição
folderstringobrigatório. Content folder under /Game.
namestringobrigatório. Blueprint asset name.

Retorna: blueprint, generatedClass, parentClass, message.

ai.eqs_create_generator_blueprint (risco 2, altera, smoke)​

Creates a Blueprint EQS generator (parent EnvQueryGenerator_BlueprintBase); implement DoItemGeneration in the bp kit.

ArgumentoTipoDescrição
folderstringobrigatório. Content folder under /Game.
namestringobrigatório. Blueprint asset name.

Retorna: blueprint, generatedClass, parentClass, message.

ai.eqs_delete (risco 3, altera, destrutivo, smoke)​

Deletes the query asset.

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
classstringGenerator, test, or context class path.
optionintegerZero-based option index. Padrão 0.
testintegerZero-based test index within option. Padrão 0.
indexintegerDestination index for insert/reorder operations; -1 appends (insert) and is invalid for moves. Padrão -1.
propertystringReflected property name on the option generator or test.
valuestringText-export value for a reflected property.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_duplicate (risco 2, altera, smoke)​

Duplicates a query asset to newPath.

ArgumentoTipoDescrição
querystringobrigatório. Source EQS query asset path or unique name.
newPathstringobrigatório. Destination /Game package path of the copy (must not exist).

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_duplicate_option (risco 2, altera, smoke)​

Duplicates an option (generator and tests) inside the same query.

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
optionintegerZero-based option index to copy. Padrão 0.
indexintegerInsert position of the copy; -1 appends. Padrão -1.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_export (risco 0, smoke)​

Exports a query as generator/test classes plus their non-default properties (re-importable with ai.eqs_import).

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.

Retorna: asset, options, message.

ai.eqs_export_runtime_schema (risco 0, smoke)​

Returns the runtime structure (options, generators, tests, contexts) of a query.

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
classstringGenerator, test, or context class path.
optionintegerZero-based option index. Padrão 0.
testintegerZero-based test index within option. Padrão 0.
indexintegerDestination index for insert/reorder operations; -1 appends (insert) and is invalid for moves. Padrão -1.
propertystringReflected property name on the option generator or test.
valuestringText-export value for a reflected property.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_get (risco 0, smoke)​

Returns a query with its full option/generator/test structure.

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.

Retorna: asset, name, optionCount, stripFromClientBuilds, options, structure, issues, message.

ai.eqs_get_generator (risco 0, smoke)​

Returns the generator of an option with its editable properties.

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
classstringGenerator, test, or context class path.
optionintegerZero-based option index. Padrão 0.
testintegerZero-based test index within option. Padrão 0.
indexintegerDestination index for insert/reorder operations; -1 appends (insert) and is invalid for moves. Padrão -1.
propertystringReflected property name on the option generator or test.
valuestringText-export value for a reflected property.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_get_option_count (risco 0, smoke)​

Returns the number of options in count.

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
classstringGenerator, test, or context class path.
optionintegerZero-based option index. Padrão 0.
testintegerZero-based test index within option. Padrão 0.
indexintegerDestination index for insert/reorder operations; -1 appends (insert) and is invalid for moves. Padrão -1.
propertystringReflected property name on the option generator or test.
valuestringText-export value for a reflected property.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_get_test (risco 0, smoke)​

Returns a test with its editable properties.

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
classstringGenerator, test, or context class path.
optionintegerZero-based option index. Padrão 0.
testintegerZero-based test index within option. Padrão 0.
indexintegerDestination index for insert/reorder operations; -1 appends (insert) and is invalid for moves. Padrão -1.
propertystringReflected property name on the option generator or test.
valuestringText-export value for a reflected property.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_get_test_count (risco 0, smoke)​

Returns the number of tests of an option in count.

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
classstringGenerator, test, or context class path.
optionintegerZero-based option index. Padrão 0.
testintegerZero-based test index within option. Padrão 0.
indexintegerDestination index for insert/reorder operations; -1 appends (insert) and is invalid for moves. Padrão -1.
propertystringReflected property name on the option generator or test.
valuestringText-export value for a reflected property.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_import (risco 2, altera, smoke)​

Builds a query from the ai.eqs_export format (generator/test classes plus non-default properties).

ArgumentoTipoDescrição
querystringobrigatório. /Game package path of the query to build.
optionsarray of UeaAiEqsOptionSpecobrigatório. Options in execution order (the ai.eqs_export format).
replacebooleanWhen the query exists: true replaces all its options, false fails with E_CONFLICT. Padrão false.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_list (risco 0, smoke)​

Lists EQS query assets under a folder.

ArgumentoTipoDescrição
folderstringContent folder to search. Padrão TEXT("/Game").
recursivebooleanSearch subfolders. Padrão true.

Retorna: queries, count, message.

ai.eqs_list_context_classes (risco 0, smoke)​

Lists concrete context classes (Querier, Item, loaded Blueprint contexts).

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_list_generator_classes (risco 0, smoke)​

Lists concrete generator classes (native and loaded Blueprint generators).

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_list_test_classes (risco 0, smoke)​

Lists concrete test classes.

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_move_option (risco 2, altera, smoke)​

Moves option option to position index (options run in order until one yields items).

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
classstringGenerator, test, or context class path.
optionintegerZero-based option index. Padrão 0.
testintegerZero-based test index within option. Padrão 0.
indexintegerDestination index for insert/reorder operations; -1 appends (insert) and is invalid for moves. Padrão -1.
propertystringReflected property name on the option generator or test.
valuestringText-export value for a reflected property.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_move_test (risco 2, altera, smoke)​

Moves test test to position index inside its option.

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
classstringGenerator, test, or context class path.
optionintegerZero-based option index. Padrão 0.
testintegerZero-based test index within option. Padrão 0.
indexintegerDestination index for insert/reorder operations; -1 appends (insert) and is invalid for moves. Padrão -1.
propertystringReflected property name on the option generator or test.
valuestringText-export value for a reflected property.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_nearest_reachable_recipe (risco 2, altera, smoke)​

Recipe: nearest reachable point. Grid around the querier, Pathfinding PathExist filter, Distance test that prefers near points.

ArgumentoTipoDescrição
querystringobrigatório. New /Game package path of the query (must not exist).
radiusnumberGrid half extent (cover, nearest reachable) or circle radius (points around target) in cm. Padrão 1000.f.
spaceBetweennumberPoint spacing in cm (grid recipes). Padrão 150.f.
numberOfPointsintegerNumber of points on the circle (points around target). Padrão 12.
targetContextstringContext to hide from (cover) or to surround (points around target); empty uses EnvQueryContext_Querier.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_points_around_target_recipe (risco 2, altera, smoke)​

Recipe: points around a target. Circle of numberOfPoints points of radius around targetContext, Distance test that prefers points near the querier.

ArgumentoTipoDescrição
querystringobrigatório. New /Game package path of the query (must not exist).
radiusnumberGrid half extent (cover, nearest reachable) or circle radius (points around target) in cm. Padrão 1000.f.
spaceBetweennumberPoint spacing in cm (grid recipes). Padrão 150.f.
numberOfPointsintegerNumber of points on the circle (points around target). Padrão 12.
targetContextstringContext to hide from (cover) or to surround (points around target); empty uses EnvQueryContext_Querier.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_remove_option (risco 3, altera, destrutivo, smoke)​

Removes option option.

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
classstringGenerator, test, or context class path.
optionintegerZero-based option index. Padrão 0.
testintegerZero-based test index within option. Padrão 0.
indexintegerDestination index for insert/reorder operations; -1 appends (insert) and is invalid for moves. Padrão -1.
propertystringReflected property name on the option generator or test.
valuestringText-export value for a reflected property.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_remove_test (risco 3, altera, destrutivo, smoke)​

Removes test test from option option.

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
classstringGenerator, test, or context class path.
optionintegerZero-based option index. Padrão 0.
testintegerZero-based test index within option. Padrão 0.
indexintegerDestination index for insert/reorder operations; -1 appends (insert) and is invalid for moves. Padrão -1.
propertystringReflected property name on the option generator or test.
valuestringText-export value for a reflected property.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_replace_generator (risco 2, altera, smoke)​

Replaces the generator of an option with a new generator of class (tests are kept).

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
classstringGenerator, test, or context class path.
optionintegerZero-based option index. Padrão 0.
testintegerZero-based test index within option. Padrão 0.
indexintegerDestination index for insert/reorder operations; -1 appends (insert) and is invalid for moves. Padrão -1.
propertystringReflected property name on the option generator or test.
valuestringText-export value for a reflected property.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_run (risco 0, requer mundo, smoke)​

Runs a query synchronously in the editor world (PIE world while PIE runs) and returns scored items, best first.

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
querierstringobrigatório. Querier actor (label, name, or class:); contexts such as EnvQueryContext_Querier resolve to it.
runModestringSingleResult, RandomBest5Pct, RandomBest25Pct or AllMatching. Padrão TEXT("AllMatching").
maxItemsintegerMaximum number of items in the reply (1..1000). Padrão 50.

Retorna: asset, querier, world, status, optionIndex, itemType, totalItems, items, message.

ai.eqs_set_context (risco 2, altera, smoke)​

Sets a context property (TSubclassOf) on the generator (test = -1) or on a test.

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
optionintegerZero-based option index. Padrão 0.
testintegerZero-based test index; -1 targets the option's generator. Padrão -1.
propertystringobrigatório. Context property name or dotted path (GenerateAround, CircleCenter, DistanceTo, Context, LineA.LineFrom...).
contextstringobrigatório. UEnvQueryContext subclass (EnvQueryContext_Querier, EnvQueryContext_Item, a Blueprint context...).

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_set_generator (risco 2, altera, smoke)​

Sets one reflected generator property from text (property may be a dotted path such as GridSize.DefaultValue).

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
classstringGenerator, test, or context class path.
optionintegerZero-based option index. Padrão 0.
testintegerZero-based test index within option. Padrão 0.
indexintegerDestination index for insert/reorder operations; -1 appends (insert) and is invalid for moves. Padrão -1.
propertystringReflected property name on the option generator or test.
valuestringText-export value for a reflected property.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_set_projection (risco 2, altera, smoke)​

Sets the navmesh/geometry projection (ProjectionData) of a points generator.

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
optionintegerZero-based option index; its generator must derive from EnvQueryGenerator_ProjectedPoints. Padrão 0.
traceModestringobrigatório. EEnvQueryTrace value: None, Navigation, NavigationOverLedges, and Geometry (4.27) or GeometryByChannel/GeometryByProfile (5.x).
projectDownnumberDownward projection distance in cm. Padrão 1024.f.
projectUpnumberUpward projection distance in cm. Padrão 1024.f.
postProjectionVerticalOffsetnumberVertical offset added after projection in cm. Padrão 0.f.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_set_strip_from_client_builds (risco 2, altera, UE 5.8+, smoke)​

Sets bStripFromClientBuilds (server-only query). UE 5.8+.

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
stripbooleanDo not cook the query into client builds (server-only AI). Padrão true.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_set_test (risco 2, altera, smoke)​

Sets one reflected test property from text (dotted paths allowed, e.g. ScoringFactor.DefaultValue).

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
classstringGenerator, test, or context class path.
optionintegerZero-based option index. Padrão 0.
testintegerZero-based test index within option. Padrão 0.
indexintegerDestination index for insert/reorder operations; -1 appends (insert) and is invalid for moves. Padrão -1.
propertystringReflected property name on the option generator or test.
valuestringText-export value for a reflected property.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_set_test_filter (risco 2, altera, smoke)​

Sets filter type and bounds (or the expected bool for Match) of a test.

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
optionintegerZero-based option index. Padrão 0.
testintegerZero-based test index. Padrão 0.
filterTypestringobrigatório. Minimum, Maximum or Range for float tests; Match for bool tests.
minnumberLower bound (Minimum, Range). Padrão 0.f.
maxnumberUpper bound (Maximum, Range). Padrão 0.f.
matchbooleanExpected value for Match (bool tests such as Trace or Pathfinding PathExist). Padrão true.
purposestringFilter, Score or FilterAndScore; empty keeps the current purpose.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_set_test_scoring (risco 2, altera, smoke)​

Sets purpose, scoring equation, factor and clamping of a test.

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
optionintegerZero-based option index. Padrão 0.
testintegerZero-based test index. Padrão 0.
purposestringFilter, Score or FilterAndScore.
scoringEquationstringLinear, Square, InverseLinear, SquareRoot or Constant.
scoringFactornumberWeight (> 0); 0 keeps the current value. Padrão 0.f.
clampMinTypestringNone, SpecifiedValue or FilterThreshold; SpecifiedValue uses scoreClampMin.
clampMaxTypestringNone, SpecifiedValue or FilterThreshold; SpecifiedValue uses scoreClampMax.
scoreClampMinnumberLower clamp value when clampMinType is SpecifiedValue. Padrão 0.f.
scoreClampMaxnumberUpper clamp value when clampMaxType is SpecifiedValue. Padrão 0.f.
commentstringDesigner comment; empty keeps the current comment.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_validate (risco 0, smoke)​

Validates a query: options without generator, options without tests, tests without purpose-relevant settings. Issues are returned, never raised.

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.

Retorna: asset, name, optionCount, stripFromClientBuilds, options, structure, issues, message.

ai.eqs_validate_option (risco 0, smoke)​

Validates one option (generator present, item type, tests).

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
classstringGenerator, test, or context class path.
optionintegerZero-based option index. Padrão 0.
testintegerZero-based test index within option. Padrão 0.
indexintegerDestination index for insert/reorder operations; -1 appends (insert) and is invalid for moves. Padrão -1.
propertystringReflected property name on the option generator or test.
valuestringText-export value for a reflected property.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.eqs_validate_test (risco 0, smoke)​

Validates one test (class, filter/score settings).

ArgumentoTipoDescrição
querystringobrigatório. EQS query asset path or unique name.
classstringGenerator, test, or context class path.
optionintegerZero-based option index. Padrão 0.
testintegerZero-based test index within option. Padrão 0.
indexintegerDestination index for insert/reorder operations; -1 appends (insert) and is invalid for moves. Padrão -1.
propertystringReflected property name on the option generator or test.
valuestringText-export value for a reflected property.

Retorna: asset, options, option, test, count, structure, properties, notes, message.

ai.get_blackboard (risco 0, requer PIE, smoke)​

Returns the Blackboard component asset of a controller.

ArgumentoTipoDescrição
controllerstringobrigatório. AI controller label, name, or class: in the PIE world.

Retorna: controller, blackboard, values, count, state, requestResult, moveRequestId, message.

ai.get_blackboard_key_schema (risco 0, requer PIE, smoke)​

Returns the runtime Blackboard keys as name|type.

ArgumentoTipoDescrição
controllerstringobrigatório. AI controller actor path, label, or unique name.
targetstringPawn, target actor, or behavior tree reference as required by the action.
location{x,y,z}World-space destination for movement.
acceptanceRadiusnumberAcceptance radius in centimeters; negative uses the engine default. Padrão -1.f.
keystringBlackboard key for the typed value action.
typestringbool, int, float, string, name, vector, rotator, object, class, or enum.
valuestringText value for scalar and name types.
prioritystringFocus priority for focus tools: Default, Move or Gameplay. Padrão TEXT("Gameplay").

Retorna: controller, blackboard, values, count, state, requestResult, moveRequestId, message.

ai.get_blackboard_values (risco 0, requer PIE, smoke)​

Every Blackboard key with its type and current value.

ArgumentoTipoDescrição
controllerstringobrigatório. AI controller label, name, or class: in the PIE world.

Retorna: controller, blackboard, keys, count, message.

ai.get_brain_component (risco 0, requer PIE, smoke)​

Returns the brain component.

ArgumentoTipoDescrição
controllerstringobrigatório. AI controller actor path, label, or unique name.
targetstringPawn, target actor, or behavior tree reference as required by the action.
location{x,y,z}World-space destination for movement.
acceptanceRadiusnumberAcceptance radius in centimeters; negative uses the engine default. Padrão -1.f.
keystringBlackboard key for the typed value action.
typestringbool, int, float, string, name, vector, rotator, object, class, or enum.
valuestringText value for scalar and name types.
prioritystringFocus priority for focus tools: Default, Move or Gameplay. Padrão TEXT("Gameplay").

Retorna: controller, blackboard, values, count, state, requestResult, moveRequestId, message.

ai.get_controlled_pawn (risco 0, requer PIE, smoke)​

Returns the possessed pawn.

ArgumentoTipoDescrição
controllerstringobrigatório. AI controller actor path, label, or unique name.
targetstringPawn, target actor, or behavior tree reference as required by the action.
location{x,y,z}World-space destination for movement.
acceptanceRadiusnumberAcceptance radius in centimeters; negative uses the engine default. Padrão -1.f.
keystringBlackboard key for the typed value action.
typestringbool, int, float, string, name, vector, rotator, object, class, or enum.
valuestringText value for scalar and name types.
prioritystringFocus priority for focus tools: Default, Move or Gameplay. Padrão TEXT("Gameplay").

Retorna: controller, blackboard, values, count, state, requestResult, moveRequestId, message.

ai.get_controller (risco 0, requer PIE, smoke)​

Typed snapshot of one controller (pawn, brain, tree, active node, blackboard, move status, focus, perception).

ArgumentoTipoDescrição
controllerstringobrigatório. AI controller label, name, or class: in the PIE world.

Retorna: controller, blackboard, values, count, state, requestResult, moveRequestId, message.

ai.get_controller_location (risco 0, requer PIE, smoke)​

Returns the pawn location.

ArgumentoTipoDescrição
controllerstringobrigatório. AI controller actor path, label, or unique name.
targetstringPawn, target actor, or behavior tree reference as required by the action.
location{x,y,z}World-space destination for movement.
acceptanceRadiusnumberAcceptance radius in centimeters; negative uses the engine default. Padrão -1.f.
keystringBlackboard key for the typed value action.
typestringbool, int, float, string, name, vector, rotator, object, class, or enum.
valuestringText value for scalar and name types.
prioritystringFocus priority for focus tools: Default, Move or Gameplay. Padrão TEXT("Gameplay").

Retorna: controller, blackboard, values, count, state, requestResult, moveRequestId, message.

ai.get_current_move_request (risco 0, requer PIE, smoke)​

Returns the current move request id.

ArgumentoTipoDescrição
controllerstringobrigatório. AI controller actor path, label, or unique name.
targetstringPawn, target actor, or behavior tree reference as required by the action.
location{x,y,z}World-space destination for movement.
acceptanceRadiusnumberAcceptance radius in centimeters; negative uses the engine default. Padrão -1.f.
keystringBlackboard key for the typed value action.
typestringbool, int, float, string, name, vector, rotator, object, class, or enum.
valuestringText value for scalar and name types.
prioritystringFocus priority for focus tools: Default, Move or Gameplay. Padrão TEXT("Gameplay").

Retorna: controller, blackboard, values, count, state, requestResult, moveRequestId, message.

ai.get_focal_point (risco 0, requer PIE, smoke)​

Returns the current focal point.

ArgumentoTipoDescrição
controllerstringobrigatório. AI controller actor path, label, or unique name.
targetstringPawn, target actor, or behavior tree reference as required by the action.
location{x,y,z}World-space destination for movement.
acceptanceRadiusnumberAcceptance radius in centimeters; negative uses the engine default. Padrão -1.f.
keystringBlackboard key for the typed value action.
typestringbool, int, float, string, name, vector, rotator, object, class, or enum.
valuestringText value for scalar and name types.
prioritystringFocus priority for focus tools: Default, Move or Gameplay. Padrão TEXT("Gameplay").

Retorna: controller, blackboard, values, count, state, requestResult, moveRequestId, message.

ai.get_focus (risco 0, requer PIE, smoke)​

Returns the focus actor (or focal point) at priority.

ArgumentoTipoDescrição
controllerstringobrigatório. AI controller actor path, label, or unique name.
targetstringPawn, target actor, or behavior tree reference as required by the action.
location{x,y,z}World-space destination for movement.
acceptanceRadiusnumberAcceptance radius in centimeters; negative uses the engine default. Padrão -1.f.
keystringBlackboard key for the typed value action.
typestringbool, int, float, string, name, vector, rotator, object, class, or enum.
valuestringText value for scalar and name types.
prioritystringFocus priority for focus tools: Default, Move or Gameplay. Padrão TEXT("Gameplay").

Retorna: controller, blackboard, values, count, state, requestResult, moveRequestId, message.

ai.get_move_status (risco 0, requer PIE, smoke)​

Returns the path following status (Idle, Waiting, Paused, Moving).

ArgumentoTipoDescrição
controllerstringobrigatório. AI controller actor path, label, or unique name.
targetstringPawn, target actor, or behavior tree reference as required by the action.
location{x,y,z}World-space destination for movement.
acceptanceRadiusnumberAcceptance radius in centimeters; negative uses the engine default. Padrão -1.f.
keystringBlackboard key for the typed value action.
typestringbool, int, float, string, name, vector, rotator, object, class, or enum.
valuestringText value for scalar and name types.
prioritystringFocus priority for focus tools: Default, Move or Gameplay. Padrão TEXT("Gameplay").

Retorna: controller, blackboard, values, count, state, requestResult, moveRequestId, message.

ai.get_path_following_component (risco 0, requer PIE, smoke)​

Returns the path following component.

ArgumentoTipoDescrição
controllerstringobrigatório. AI controller actor path, label, or unique name.
targetstringPawn, target actor, or behavior tree reference as required by the action.
location{x,y,z}World-space destination for movement.
acceptanceRadiusnumberAcceptance radius in centimeters; negative uses the engine default. Padrão -1.f.
keystringBlackboard key for the typed value action.
typestringbool, int, float, string, name, vector, rotator, object, class, or enum.
valuestringText value for scalar and name types.
prioritystringFocus priority for focus tools: Default, Move or Gameplay. Padrão TEXT("Gameplay").

Retorna: controller, blackboard, values, count, state, requestResult, moveRequestId, message.

ai.get_pawn_ai_settings (risco 0, requer mundo, smoke)​

Returns AIControllerClass and AutoPossessAI of a level pawn.

ArgumentoTipoDescrição
actorstringobrigatório. Actor label, name, or class: in the editor world (PIE world while PIE runs).

Retorna: actor, actorLabel, controllerClass, autoPossessAi, message.

ai.get_team_attitude (risco 0, requer PIE, smoke)​

Attitude of actor towards target (Friendly, Neutral, Hostile) as the perception system sees it.

ArgumentoTipoDescrição
actorstringobrigatório. Observer actor (usually an AI controller) in PIE.
targetstringobrigatório. Observed actor in PIE.

Retorna: actor, teamId, target, targetTeamId, attitude, message.

ai.get_tree_state (risco 0, requer PIE, smoke)​

Returns the brain state (running, paused, current/root tree, active node).

ArgumentoTipoDescrição
controllerstringobrigatório. AI controller actor path, label, or unique name.
targetstringPawn, target actor, or behavior tree reference as required by the action.
location{x,y,z}World-space destination for movement.
acceptanceRadiusnumberAcceptance radius in centimeters; negative uses the engine default. Padrão -1.f.
keystringBlackboard key for the typed value action.
typestringbool, int, float, string, name, vector, rotator, object, class, or enum.
valuestringText value for scalar and name types.
prioritystringFocus priority for focus tools: Default, Move or Gameplay. Padrão TEXT("Gameplay").

Retorna: controller, blackboard, values, count, state, requestResult, moveRequestId, message.

ai.list_ai_controller_classes (risco 0, smoke)​

Sem descrição.

ArgumentoTipoDescrição
folderstringContent folder to search. Padrão TEXT("/Game").
recursivebooleanSearch subfolders. Padrão true.

Retorna: assets, count, warnings, message.

ai.list_ai_controllers (risco 0, requer PIE, smoke)​

Lists AI controller paths in the PIE world (typed snapshots: ai.audit_controllers).

Sem argumentos.

Retorna: controller, blackboard, values, count, state, requestResult, moveRequestId, message.

ai.list_assets (risco 0, smoke)​

Lists Blackboard, Behavior Tree and EQS query assets under a folder.

ArgumentoTipoDescrição
folderstringContent folder to search. Padrão TEXT("/Game").
recursivebooleanSearch subfolders. Padrão true.

Retorna: assets, count, warnings, message.

ai.list_bt_decorator_classes (risco 0, smoke)​

Sem descrição.

ArgumentoTipoDescrição
folderstringContent folder to search. Padrão TEXT("/Game").
recursivebooleanSearch subfolders. Padrão true.

Retorna: assets, count, warnings, message.

ai.list_bt_service_classes (risco 0, smoke)​

Sem descrição.

ArgumentoTipoDescrição
folderstringContent folder to search. Padrão TEXT("/Game").
recursivebooleanSearch subfolders. Padrão true.

Retorna: assets, count, warnings, message.

ai.list_bt_task_classes (risco 0, smoke)​

Sem descrição.

ArgumentoTipoDescrição
folderstringContent folder to search. Padrão TEXT("/Game").
recursivebooleanSearch subfolders. Padrão true.

Retorna: assets, count, warnings, message.

ai.move_to (risco 2, altera, requer PIE, smoke)​

Moves to an actor (target) or a location; returns the request result and id. Needs a navmesh for path moves.

ArgumentoTipoDescrição
controllerstringobrigatório. AI controller actor path, label, or unique name.
targetstringPawn, target actor, or behavior tree reference as required by the action.
location{x,y,z}World-space destination for movement.
acceptanceRadiusnumberAcceptance radius in centimeters; negative uses the engine default. Padrão -1.f.
keystringBlackboard key for the typed value action.
typestringbool, int, float, string, name, vector, rotator, object, class, or enum.
valuestringText value for scalar and name types.
prioritystringFocus priority for focus tools: Default, Move or Gameplay. Padrão TEXT("Gameplay").

Retorna: controller, blackboard, values, count, state, requestResult, moveRequestId, message.

ai.pause_tree (risco 2, altera, requer PIE, smoke)​

Pauses the controller's brain logic.

ArgumentoTipoDescrição
controllerstringobrigatório. AI controller actor path, label, or unique name.
targetstringPawn, target actor, or behavior tree reference as required by the action.
location{x,y,z}World-space destination for movement.
acceptanceRadiusnumberAcceptance radius in centimeters; negative uses the engine default. Padrão -1.f.
keystringBlackboard key for the typed value action.
typestringbool, int, float, string, name, vector, rotator, object, class, or enum.
valuestringText value for scalar and name types.
prioritystringFocus priority for focus tools: Default, Move or Gameplay. Padrão TEXT("Gameplay").

Retorna: controller, blackboard, values, count, state, requestResult, moveRequestId, message.

ai.perception_add_component (risco 2, altera, requer mundo, smoke)​

Adds an AIPerception component to a level actor (returns the existing one with created=false). On an AIController it also becomes the controller's perception component.

ArgumentoTipoDescrição
actorstringobrigatório. Actor label, name, or class: in the editor world (PIE world while PIE runs).

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_add_damage (risco 2, altera, requer mundo, smoke)​

Adds a default damage config.

ArgumentoTipoDescrição
actorstringobrigatório. Actor containing the AI Perception component.
classstringUAISenseConfig subclass for an add operation.
sensestringSense-config class or implementation-sense class to select.
propertystringReflected setting on the selected config.
valuestringText-export value for the setting.
targetstringStimulus target actor for runtime reporting.
strengthnumberLoudness or damage amount for the matching runtime report. Padrão 1.f.

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_add_hearing (risco 2, altera, requer mundo, smoke)​

Adds a default hearing config.

ArgumentoTipoDescrição
actorstringobrigatório. Actor containing the AI Perception component.
classstringUAISenseConfig subclass for an add operation.
sensestringSense-config class or implementation-sense class to select.
propertystringReflected setting on the selected config.
valuestringText-export value for the setting.
targetstringStimulus target actor for runtime reporting.
strengthnumberLoudness or damage amount for the matching runtime report. Padrão 1.f.

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_add_prediction (risco 2, altera, requer mundo, smoke)​

Adds a default prediction config.

ArgumentoTipoDescrição
actorstringobrigatório. Actor containing the AI Perception component.
classstringUAISenseConfig subclass for an add operation.
sensestringSense-config class or implementation-sense class to select.
propertystringReflected setting on the selected config.
valuestringText-export value for the setting.
targetstringStimulus target actor for runtime reporting.
strengthnumberLoudness or damage amount for the matching runtime report. Padrão 1.f.

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_add_sense (risco 2, altera, requer mundo, smoke)​

Adds (or replaces) a sense config of class with default settings.

ArgumentoTipoDescrição
actorstringobrigatório. Actor containing the AI Perception component.
classstringUAISenseConfig subclass for an add operation.
sensestringSense-config class or implementation-sense class to select.
propertystringReflected setting on the selected config.
valuestringText-export value for the setting.
targetstringStimulus target actor for runtime reporting.
strengthnumberLoudness or damage amount for the matching runtime report. Padrão 1.f.

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_add_sight (risco 2, altera, requer mundo, smoke)​

Adds a default sight config.

ArgumentoTipoDescrição
actorstringobrigatório. Actor containing the AI Perception component.
classstringUAISenseConfig subclass for an add operation.
sensestringSense-config class or implementation-sense class to select.
propertystringReflected setting on the selected config.
valuestringText-export value for the setting.
targetstringStimulus target actor for runtime reporting.
strengthnumberLoudness or damage amount for the matching runtime report. Padrão 1.f.

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_add_team (risco 2, altera, requer mundo, smoke)​

Adds a default team config.

ArgumentoTipoDescrição
actorstringobrigatório. Actor containing the AI Perception component.
classstringUAISenseConfig subclass for an add operation.
sensestringSense-config class or implementation-sense class to select.
propertystringReflected setting on the selected config.
valuestringText-export value for the setting.
targetstringStimulus target actor for runtime reporting.
strengthnumberLoudness or damage amount for the matching runtime report. Padrão 1.f.

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_add_touch (risco 2, altera, requer mundo, smoke)​

Adds a default touch config.

ArgumentoTipoDescrição
actorstringobrigatório. Actor containing the AI Perception component.
classstringUAISenseConfig subclass for an add operation.
sensestringSense-config class or implementation-sense class to select.
propertystringReflected setting on the selected config.
valuestringText-export value for the setting.
targetstringStimulus target actor for runtime reporting.
strengthnumberLoudness or damage amount for the matching runtime report. Padrão 1.f.

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_animal_preset (risco 2, altera, requer mundo, smoke)​

Preset: animal. Hearing 3000 cm dominant, wide short sight 1000/1200 cm 110 degrees for every affiliation, touch.

ArgumentoTipoDescrição
actorstringobrigatório. Actor label, name, or class: in the editor world (PIE world while PIE runs).

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_audit (risco 0, requer mundo, smoke)​

Audits every AIPerception component in the world (no senses, dominant sense not configured, lose-sight radius below sight radius, component not on an AIController) and lists stimuli sources.

Sem argumentos.

Retorna: world, components, stimuliSources, withIssues, message.

ai.perception_configure_hearing (risco 2, altera, requer mundo, smoke)​

Creates or updates the hearing sense: range, max age, affiliation, optional dominance.

ArgumentoTipoDescrição
actorstringobrigatório. Actor with the AIPerception component.
hearingRangenumberHearing range in cm (> 0). Padrão 3000.f.
maxAgenumberSeconds a noise is remembered; 0 = forever. Padrão 5.f.
affiliationUeaAiPerceptionAffiliationWho is detected.
dominantbooleanMake hearing the dominant sense. Padrão false.

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_configure_sight (risco 2, altera, requer mundo, smoke)​

Creates or updates the sight sense: radii, vision angle, max age, auto-success range, affiliation, optional dominance.

ArgumentoTipoDescrição
actorstringobrigatório. Actor with the AIPerception component.
sightRadiusnumberRadius in cm at which targets are first seen (> 0). Padrão 3000.f.
loseSightRadiusnumberRadius in cm at which seen targets are lost (>= sightRadius). Padrão 3500.f.
peripheralVisionAnglenumberHalf angle of the vision cone in degrees (0..180). Padrão 90.f.
maxAgenumberSeconds a sighting is remembered; 0 = forever. Padrão 5.f.
autoSuccessRangenumberAuto-success range from the last seen location in cm; negative disables it. Padrão -1.f.
affiliationUeaAiPerceptionAffiliationWho is detected.
dominantbooleanMake sight the dominant sense. Padrão false.

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_forget_actor (risco 2, altera, requer mundo, smoke)​

Forgets one target actor.

ArgumentoTipoDescrição
actorstringobrigatório. Actor containing the AI Perception component.
classstringUAISenseConfig subclass for an add operation.
sensestringSense-config class or implementation-sense class to select.
propertystringReflected setting on the selected config.
valuestringText-export value for the setting.
targetstringStimulus target actor for runtime reporting.
strengthnumberLoudness or damage amount for the matching runtime report. Padrão 1.f.

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_forget_all (risco 2, altera, requer mundo, smoke)​

Forgets every perceived actor.

ArgumentoTipoDescrição
actorstringobrigatório. Actor containing the AI Perception component.
classstringUAISenseConfig subclass for an add operation.
sensestringSense-config class or implementation-sense class to select.
propertystringReflected setting on the selected config.
valuestringText-export value for the setting.
targetstringStimulus target actor for runtime reporting.
strengthnumberLoudness or damage amount for the matching runtime report. Padrão 1.f.

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_get (risco 0, requer mundo, smoke)​

Returns the perception component of an actor with its typed sense configs.

ArgumentoTipoDescrição
actorstringobrigatório. Actor label, name, or class: in the editor world (PIE world while PIE runs).

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_get_actor_stimuli (risco 0, requer mundo, smoke)​

Stimuli remembered for one target actor.

ArgumentoTipoDescrição
actorstringobrigatório. Actor containing the AI Perception component.
classstringUAISenseConfig subclass for an add operation.
sensestringSense-config class or implementation-sense class to select.
propertystringReflected setting on the selected config.
valuestringText-export value for the setting.
targetstringStimulus target actor for runtime reporting.
strengthnumberLoudness or damage amount for the matching runtime report. Padrão 1.f.

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_get_config (risco 0, requer mundo, smoke)​

Returns every sense config with its settings.

ArgumentoTipoDescrição
actorstringobrigatório. Actor containing the AI Perception component.
classstringUAISenseConfig subclass for an add operation.
sensestringSense-config class or implementation-sense class to select.
propertystringReflected setting on the selected config.
valuestringText-export value for the setting.
targetstringStimulus target actor for runtime reporting.
strengthnumberLoudness or damage amount for the matching runtime report. Padrão 1.f.

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_get_currently_perceived (risco 0, requer mundo, smoke)​

Actors currently perceived (optionally by one sense) in senses.

ArgumentoTipoDescrição
actorstringobrigatório. Actor containing the AI Perception component.
classstringUAISenseConfig subclass for an add operation.
sensestringSense-config class or implementation-sense class to select.
propertystringReflected setting on the selected config.
valuestringText-export value for the setting.
targetstringStimulus target actor for runtime reporting.
strengthnumberLoudness or damage amount for the matching runtime report. Padrão 1.f.

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_get_dominant (risco 0, requer mundo, smoke)​

Returns the dominant sense.

ArgumentoTipoDescrição
actorstringobrigatório. Actor containing the AI Perception component.
classstringUAISenseConfig subclass for an add operation.
sensestringSense-config class or implementation-sense class to select.
propertystringReflected setting on the selected config.
valuestringText-export value for the setting.
targetstringStimulus target actor for runtime reporting.
strengthnumberLoudness or damage amount for the matching runtime report. Padrão 1.f.

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_get_known_perceived (risco 0, requer mundo, smoke)​

Actors ever perceived and still remembered (optionally by one sense) in senses.

ArgumentoTipoDescrição
actorstringobrigatório. Actor containing the AI Perception component.
classstringUAISenseConfig subclass for an add operation.
sensestringSense-config class or implementation-sense class to select.
propertystringReflected setting on the selected config.
valuestringText-export value for the setting.
targetstringStimulus target actor for runtime reporting.
strengthnumberLoudness or damage amount for the matching runtime report. Padrão 1.f.

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_get_sense (risco 0, requer mundo, smoke)​

Returns one configured sense with every setting.

ArgumentoTipoDescrição
actorstringobrigatório. Actor with the AIPerception component.
sensestringobrigatório. Config class name or path (AISenseConfig_Sight, /Script/AIModule.AISenseConfig_Hearing...).

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_guard_preset (risco 2, altera, requer mundo, smoke)​

Preset: guard. Sight 2000/2500 cm, 60 degrees, hearing 1500 cm, damage; sight dominant.

ArgumentoTipoDescrição
actorstringobrigatório. Actor label, name, or class: in the editor world (PIE world while PIE runs).

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_is_sense_enabled (risco 0, UE 5.4+, requer mundo, smoke)​

Whether a sense (implementation class) is enabled. UE 5.0+.

ArgumentoTipoDescrição
actorstringobrigatório. Actor containing the AI Perception component.
classstringUAISenseConfig subclass for an add operation.
sensestringSense-config class or implementation-sense class to select.
propertystringReflected setting on the selected config.
valuestringText-export value for the setting.
targetstringStimulus target actor for runtime reporting.
strengthnumberLoudness or damage amount for the matching runtime report. Padrão 1.f.

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_list_config_properties (risco 0, requer mundo, smoke)​

Lists the property names of a configured sense.

ArgumentoTipoDescrição
actorstringobrigatório. Actor containing the AI Perception component.
classstringUAISenseConfig subclass for an add operation.
sensestringSense-config class or implementation-sense class to select.
propertystringReflected setting on the selected config.
valuestringText-export value for the setting.
targetstringStimulus target actor for runtime reporting.
strengthnumberLoudness or damage amount for the matching runtime report. Padrão 1.f.

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_list_sense_classes (risco 0, smoke)​

Lists concrete UAISenseConfig classes.

Sem argumentos.

Retorna: classes, count.

ai.perception_list_senses (risco 0, requer mundo, smoke)​

Lists the configured sense config classes of an actor's perception component.

ArgumentoTipoDescrição
actorstringobrigatório. Actor label, name, or class: in the editor world (PIE world while PIE runs).

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_remove_component (risco 3, altera, destrutivo, requer mundo, smoke)​

Removes an AIPerception component that was added to the actor instance (class components are refused).

ArgumentoTipoDescrição
actorstringobrigatório. Actor label, name, or class: in the editor world (PIE world while PIE runs).

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_remove_sense (risco 3, altera, destrutivo, requer mundo, smoke)​

Removes one sense config (it is disabled first so a running listener stops using it).

ArgumentoTipoDescrição
actorstringobrigatório. Actor with the AIPerception component.
sensestringobrigatório. Config class name or path (AISenseConfig_Sight, /Script/AIModule.AISenseConfig_Hearing...).

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_request_listener_update (risco 2, altera, requer mundo, smoke)​

Asks the perception system to refresh the component's listener.

ArgumentoTipoDescrição
actorstringobrigatório. Actor containing the AI Perception component.
classstringUAISenseConfig subclass for an add operation.
sensestringSense-config class or implementation-sense class to select.
propertystringReflected setting on the selected config.
valuestringText-export value for the setting.
targetstringStimulus target actor for runtime reporting.
strengthnumberLoudness or damage amount for the matching runtime report. Padrão 1.f.

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_set_affiliation (risco 2, altera, requer mundo, smoke)​

Sets detection by affiliation (enemies/neutrals/friendlies) of one configured sense.

ArgumentoTipoDescrição
actorstringobrigatório. Actor with the AIPerception component.
sensestringobrigatório. Config class name or path (Sight, Hearing, or Touch on 5.x).
affiliationUeaAiPerceptionAffiliationWho is detected.

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_set_dominant (risco 2, altera, requer mundo, smoke)​

Sets the dominant sense (implementation class, e.g. /Script/AIModule.AISense_Sight).

ArgumentoTipoDescrição
actorstringobrigatório. Actor containing the AI Perception component.
classstringUAISenseConfig subclass for an add operation.
sensestringSense-config class or implementation-sense class to select.
propertystringReflected setting on the selected config.
valuestringText-export value for the setting.
targetstringStimulus target actor for runtime reporting.
strengthnumberLoudness or damage amount for the matching runtime report. Padrão 1.f.

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_set_max_age (risco 2, altera, requer mundo, smoke)​

Sets how long stimuli of one configured sense are remembered.

ArgumentoTipoDescrição
actorstringobrigatório. Actor with the AIPerception component.
sensestringobrigatório. Config class name or path.
maxAgenumberSeconds a stimulus stays known (>= 0; 0 = forever). Padrão 5.f.

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_set_sense (risco 2, altera, requer mundo, smoke)​

Sets one reflected setting of a configured sense from text.

ArgumentoTipoDescrição
actorstringobrigatório. Actor containing the AI Perception component.
classstringUAISenseConfig subclass for an add operation.
sensestringSense-config class or implementation-sense class to select.
propertystringReflected setting on the selected config.
valuestringText-export value for the setting.
targetstringStimulus target actor for runtime reporting.
strengthnumberLoudness or damage amount for the matching runtime report. Padrão 1.f.

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_set_sense_enabled (risco 2, altera, requer mundo, smoke)​

Enables or disables a sense (implementation class) at run time.

ArgumentoTipoDescrição
actorstringobrigatório. Actor containing the AI Perception component.
classstringUAISenseConfig subclass for an add operation.
sensestringSense-config class or implementation-sense class to select.
propertystringReflected setting on the selected config.
valuestringText-export value for the setting.
targetstringStimulus target actor for runtime reporting.
strengthnumberLoudness or damage amount for the matching runtime report. Padrão 1.f.

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_set_starts_enabled (risco 2, altera, requer mundo, smoke)​

Sets whether one configured sense starts enabled.

ArgumentoTipoDescrição
actorstringobrigatório. Actor with the AIPerception component.
sensestringobrigatório. Config class name or path.
enabledbooleanSense active from the start. Padrão true.

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.perception_sniper_preset (risco 2, altera, requer mundo, smoke)​

Preset: sniper. Long narrow sight 6000/6500 cm, 15 degrees, long memory, damage; sight dominant.

ArgumentoTipoDescrição
actorstringobrigatório. Actor label, name, or class: in the editor world (PIE world while PIE runs).

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.possess (risco 2, altera, requer PIE, smoke)​

Possesses a pawn (target).

ArgumentoTipoDescrição
controllerstringobrigatório. AI controller actor path, label, or unique name.
targetstringPawn, target actor, or behavior tree reference as required by the action.
location{x,y,z}World-space destination for movement.
acceptanceRadiusnumberAcceptance radius in centimeters; negative uses the engine default. Padrão -1.f.
keystringBlackboard key for the typed value action.
typestringbool, int, float, string, name, vector, rotator, object, class, or enum.
valuestringText value for scalar and name types.
prioritystringFocus priority for focus tools: Default, Move or Gameplay. Padrão TEXT("Gameplay").

Retorna: controller, blackboard, values, count, state, requestResult, moveRequestId, message.

ai.remove_test_actor (risco 3, altera, destrutivo, requer mundo, smoke)​

Destroys an actor created by ai.spawn_test_actor (actors without the UeaAiTest tag are refused).

ArgumentoTipoDescrição
actorstringobrigatório. Actor label, name, or class: in the editor world (PIE world while PIE runs).

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.report_damage (risco 2, altera, requer PIE, smoke)​

Reports a damage event to the damage sense (UAISense_Damage::ReportDamageEvent).

ArgumentoTipoDescrição
damagedstringobrigatório. Damaged actor (label); its perception component receives the event.
instigatorstringInstigator actor (label); empty = none.
amountnumberDamage amount (stimulus strength). Padrão 10.f.
location{x,y,z}Event location in cm; zero uses the instigator (or damaged) actor location.
tagstringOptional stimulus tag.

Retorna: sense, location, instigator, listeners, message.

ai.report_noise (risco 2, altera, requer PIE, smoke)​

Reports a noise event to the hearing sense (UAISense_Hearing::ReportNoiseEvent).

ArgumentoTipoDescrição
location{x,y,z}Noise location in cm.
loudnessnumberLoudness multiplier of the listeners' hearing range (> 0). Padrão 1.f.
instigatorstringActor that made the noise (label); empty = none.
maxRangenumberMaximum range in cm; 0 = listeners' hearing range only. Padrão 0.f.
tagstringOptional stimulus tag.

Retorna: sense, location, instigator, listeners, message.

ai.report_touch (risco 2, altera, UE 5.1+, requer PIE, smoke)​

Reports a touch event to the touch sense (UAISense_Touch::ReportTouchEvent). UE 5.1+.

ArgumentoTipoDescrição
receiverstringobrigatório. Actor that was touched (label); its perception component receives the event.
otherstringobrigatório. Actor that touched it (label).
location{x,y,z}Contact location in cm; zero uses the other actor location.

Retorna: sense, location, instigator, listeners, message.

ai.restart_tree (risco 2, altera, requer PIE, smoke)​

Restarts the controller's brain logic from the root (UBrainComponent::RestartLogic).

ArgumentoTipoDescrição
controllerstringobrigatório. AI controller actor path, label, or unique name.
targetstringPawn, target actor, or behavior tree reference as required by the action.
location{x,y,z}World-space destination for movement.
acceptanceRadiusnumberAcceptance radius in centimeters; negative uses the engine default. Padrão -1.f.
keystringBlackboard key for the typed value action.
typestringbool, int, float, string, name, vector, rotator, object, class, or enum.
valuestringText value for scalar and name types.
prioritystringFocus priority for focus tools: Default, Move or Gameplay. Padrão TEXT("Gameplay").

Retorna: controller, blackboard, values, count, state, requestResult, moveRequestId, message.

ai.resume_tree (risco 2, altera, requer PIE, smoke)​

Resumes paused brain logic.

ArgumentoTipoDescrição
controllerstringobrigatório. AI controller actor path, label, or unique name.
targetstringPawn, target actor, or behavior tree reference as required by the action.
location{x,y,z}World-space destination for movement.
acceptanceRadiusnumberAcceptance radius in centimeters; negative uses the engine default. Padrão -1.f.
keystringBlackboard key for the typed value action.
typestringbool, int, float, string, name, vector, rotator, object, class, or enum.
valuestringText value for scalar and name types.
prioritystringFocus priority for focus tools: Default, Move or Gameplay. Padrão TEXT("Gameplay").

Retorna: controller, blackboard, values, count, state, requestResult, moveRequestId, message.

ai.run_tree (risco 2, altera, requer PIE, smoke)​

Runs a Behavior Tree (target) on a controller; the tree's Blackboard is initialised.

ArgumentoTipoDescrição
controllerstringobrigatório. AI controller actor path, label, or unique name.
targetstringPawn, target actor, or behavior tree reference as required by the action.
location{x,y,z}World-space destination for movement.
acceptanceRadiusnumberAcceptance radius in centimeters; negative uses the engine default. Padrão -1.f.
keystringBlackboard key for the typed value action.
typestringbool, int, float, string, name, vector, rotator, object, class, or enum.
valuestringText value for scalar and name types.
prioritystringFocus priority for focus tools: Default, Move or Gameplay. Padrão TEXT("Gameplay").

Retorna: controller, blackboard, values, count, state, requestResult, moveRequestId, message.

ai.runtime_get_perception (risco 0, requer PIE, smoke)​

Typed perception snapshot of a controller (or any actor with an AIPerception component): senses and every perceived actor with its stimuli.

ArgumentoTipoDescrição
actorstringobrigatório. AI controller or any actor owning an AIPerception component (PIE world).
includeExpiredbooleanInclude actors whose stimuli all expired. Padrão true.

Retorna: actor, component, dominantSense, senseConfigs, perceived, count, message.

ai.set_blackboard_value (risco 2, altera, requer PIE, smoke)​

Sets a typed Blackboard value (bool, int, float, string, name, vector, rotator, enum, object, class).

ArgumentoTipoDescrição
controllerstringobrigatório. AI controller label, name, or class: in the PIE world.
keystringobrigatório. Blackboard key name.
typestringobrigatório. bool, int, float, string, name, vector, rotator, enum, object or class.
valuestringText value for bool/int/float/string/name/enum (enum takes the numeric value), actor label for object, class path for class.
vector{x,y,z}Vector value (vector) or pitch/yaw/roll (rotator).

Retorna: controller, blackboard, values, count, state, requestResult, moveRequestId, message.

ai.set_focal_point (risco 2, altera, requer PIE, smoke)​

Focuses a world location at priority.

ArgumentoTipoDescrição
controllerstringobrigatório. AI controller actor path, label, or unique name.
targetstringPawn, target actor, or behavior tree reference as required by the action.
location{x,y,z}World-space destination for movement.
acceptanceRadiusnumberAcceptance radius in centimeters; negative uses the engine default. Padrão -1.f.
keystringBlackboard key for the typed value action.
typestringbool, int, float, string, name, vector, rotator, object, class, or enum.
valuestringText value for scalar and name types.
prioritystringFocus priority for focus tools: Default, Move or Gameplay. Padrão TEXT("Gameplay").

Retorna: controller, blackboard, values, count, state, requestResult, moveRequestId, message.

ai.set_focus (risco 2, altera, requer PIE, smoke)​

Focuses an actor (target) at priority (Default, Move, Gameplay).

ArgumentoTipoDescrição
controllerstringobrigatório. AI controller actor path, label, or unique name.
targetstringPawn, target actor, or behavior tree reference as required by the action.
location{x,y,z}World-space destination for movement.
acceptanceRadiusnumberAcceptance radius in centimeters; negative uses the engine default. Padrão -1.f.
keystringBlackboard key for the typed value action.
typestringbool, int, float, string, name, vector, rotator, object, class, or enum.
valuestringText value for scalar and name types.
prioritystringFocus priority for focus tools: Default, Move or Gameplay. Padrão TEXT("Gameplay").

Retorna: controller, blackboard, values, count, state, requestResult, moveRequestId, message.

ai.set_pawn_ai_settings (risco 2, altera, requer mundo, smoke)​

Sets AIControllerClass and/or AutoPossessAI on a level pawn.

ArgumentoTipoDescrição
actorstringobrigatório. Pawn label or name in the editor world.
controllerClassstringAIController class path or name; empty keeps the current class.
autoPossessAistringDisabled, PlacedInWorld, Spawned or PlacedInWorldOrSpawned; empty keeps the current value.

Retorna: actor, actorLabel, controllerClass, autoPossessAi, message.

ai.set_team_id (risco 2, altera, requer PIE, smoke)​

Sets the generic team id of an AI controller (sight/hearing affiliation filters use it).

ArgumentoTipoDescrição
controllerstringobrigatório. AI controller label, name, or class: in the PIE world.
teamIdintegerTeam id 0..254; 255 means no team. Padrão 1.

Retorna: actor, teamId, target, targetTeamId, attitude, message.

ai.so_add_behavior_definition (risco 2, altera, UE 5.3+, requer plugin SmartObjects, smoke)​

Adds a behavior definition instance of behaviorClass to a slot.

ArgumentoTipoDescrição
definitionstringobrigatório. Smart Object definition asset path or unique asset name.
slotintegerSlot index. Padrão 0.
behaviorClassstringso_add_behavior_definition: concrete USmartObjectBehaviorDefinition class (see so_list_behavior_definition_classes).
indexintegerso_remove_behavior_definition: index in the slot's behavior definition list. Padrão 0.

Retorna: definition, slotCount, message, slots, activityTags, userTagFilter, valid, messages.

ai.so_add_slot (risco 2, altera, UE 5.0+, requer plugin SmartObjects, smoke)​

Adds a slot; name, offset, rotation and activity tags are applied on UE 5.3+. Returns the typed definition.

ArgumentoTipoDescrição
definitionstringobrigatório. Smart Object definition asset path or unique asset name.
namestringOptional slot name (UE 5.3+).
offset{x,y,z}Slot offset from the owner in cm (UE 5.3+).
rotation{x,y,z}Slot rotation pitch/yaw/roll in degrees (UE 5.3+).
activityTagsarray of stringSlot activity tags (UE 5.3+).

Retorna: definition, slotCount, message, slots, activityTags, userTagFilter, valid, messages.

ai.so_attach_definition (risco 2, altera, UE 5.6+, requer plugin SmartObjects, requer mundo, smoke)​

Adds a Smart Object component with the definition to an editor-world actor (or to a new actor with spawnNew).

ArgumentoTipoDescrição
actorstringobrigatório. Actor label/name in the editor world, or 'class:'. With spawnNew: label of the new actor.
definitionstringobrigatório. Smart Object definition asset path or unique asset name.
spawnNewbooleanSpawn a new empty actor with this label instead of using an existing one. Padrão false.
location{x,y,z}Location of the new actor (spawnNew only).

Retorna: world, objects, results, count, changedActors.

ai.so_audit_slots (risco 0, UE 5.0+, requer plugin SmartObjects, smoke)​

Audits the slots: missing behavior definitions, disabled slots, duplicate names, overlapping offsets.

ArgumentoTipoDescrição
definitionstringobrigatório. Smart Object definition asset path or unique asset name.

Retorna: definition, slotCount, message, slots, activityTags, userTagFilter, valid, messages.

ai.so_claim_slot (risco 1, UE 5.6+, requer plugin SmartObjects, requer PIE, smoke)​

PIE: claims a slot (MarkSlotAsClaimed) and returns the claim id '#'.

ArgumentoTipoDescrição
actorstringobrigatório. Actor label of the Smart Object in the PIE world.
slotintegerSlot index on that Smart Object. Padrão 0.
prioritystringClaim priority: Low, BelowNormal, Normal, AboveNormal, High. Padrão TEXT("Normal").

Retorna: claim, claims, count.

ai.so_create_definition (risco 2, altera, UE 5.0+, requer plugin SmartObjects, smoke)​

Creates an empty Smart Object definition asset (add slots with ai.so_add_slot).

ArgumentoTipoDescrição
folderstringobrigatório. Content folder under /Game.
namestringobrigatório. Bare asset name.

Retorna: definition, slotCount, message, slots, activityTags, userTagFilter, valid, messages.

ai.so_duplicate_definition (risco 2, altera, UE 5.0+, requer plugin SmartObjects, smoke)​

Duplicates a definition asset (slots, behaviors, tags) into a new asset.

ArgumentoTipoDescrição
definitionstringobrigatório. Source definition asset path or unique asset name.
folderstringobrigatório. Destination folder under /Game.
namestringobrigatório. Bare name of the copy.

Retorna: definition, slotCount, message, slots, activityTags, userTagFilter, valid, messages.

ai.so_find_slots (risco 0, UE 5.6+, requer plugin SmartObjects, requer PIE, smoke)​

PIE: finds Smart Object slots in a box around location (USmartObjectSubsystem::FindSmartObjects) filtered by activity tags / behavior class.

ArgumentoTipoDescrição
location{x,y,z}Query center.
radiusnumberQuery half extent in cm (box). Padrão 5000.f.
activityTagsarray of stringSlots must match any of these activity tags (empty = no activity requirement).
behaviorClassstringOnly slots offering this behavior definition class.
includeClaimedbooleanInclude slots that are already claimed. Padrão false.
limitintegerMaximum results (1-500). Padrão 100.

Retorna: world, objects, results, count, changedActors.

ai.so_get_definition (risco 0, UE 5.0+, requer plugin SmartObjects, smoke)​

Returns a definition with its typed slots (UE 5.3+ fields), activity tags and user tag filter.

ArgumentoTipoDescrição
definitionstringobrigatório. Smart Object definition asset path or unique asset name.

Retorna: definition, slotCount, message, slots, activityTags, userTagFilter, valid, messages.

ai.so_get_slot (risco 0, UE 5.0+, requer plugin SmartObjects, smoke)​

Returns one slot (typed on UE 5.3+, text export in message).

ArgumentoTipoDescrição
definitionstringobrigatório. Smart Object definition asset path or unique asset name.
slotintegerSlot index returned by so_list_slots. Padrão 0.
propertystringReflected slot-definition property name (so_get/set_slot_property).
valuestringText-export value for the slot property (so_set_slot_property).

Retorna: definition, slotCount, message, slots, activityTags, userTagFilter, valid, messages.

ai.so_get_slot_property (risco 0, UE 5.0+, requer plugin SmartObjects, smoke)​

Reads one reflected slot property as text.

ArgumentoTipoDescrição
definitionstringobrigatório. Smart Object definition asset path or unique asset name.
slotintegerSlot index returned by so_list_slots. Padrão 0.
propertystringReflected slot-definition property name (so_get/set_slot_property).
valuestringText-export value for the slot property (so_set_slot_property).

Retorna: definition, slotCount, message, slots, activityTags, userTagFilter, valid, messages.

ai.so_list_behavior_definition_classes (risco 0, UE 5.3+, requer plugin SmartObjects, smoke)​

Lists concrete loaded USmartObjectBehaviorDefinition classes (behavior definitions come from gameplay plugins such as GameplayBehaviorSmartObjects, GameplayInteractions or MassGameplay).

Sem argumentos.

Retorna: classes, count.

ai.so_list_claims (risco 0, UE 5.6+, requer plugin SmartObjects, requer PIE, smoke)​

PIE: lists the claims made through this kit with their current slot state.

Sem argumentos.

Retorna: claim, claims, count.

ai.so_list_definitions (risco 0, UE 5.0+, requer plugin SmartObjects, smoke)​

Lists Smart Object definition assets under a folder.

ArgumentoTipoDescrição
folderstringContent folder to list. Padrão TEXT("/Game").
recursivebooleanInclude sub-folders. Padrão true.

Retorna: definitions, count.

ai.so_list_slot_properties (risco 0, UE 5.0+, requer plugin SmartObjects, smoke)​

Lists the reflected slot property names (one per line in message).

ArgumentoTipoDescrição
definitionstringobrigatório. Smart Object definition asset path or unique asset name.
slotintegerSlot index returned by so_list_slots. Padrão 0.
propertystringReflected slot-definition property name (so_get/set_slot_property).
valuestringText-export value for the slot property (so_set_slot_property).

Retorna: definition, slotCount, message, slots, activityTags, userTagFilter, valid, messages.

ai.so_list_slots (risco 0, UE 5.0+, requer plugin SmartObjects, smoke)​

Lists the slots of a definition.

ArgumentoTipoDescrição
definitionstringobrigatório. Smart Object definition asset path or unique asset name.

Retorna: definition, slotCount, message, slots, activityTags, userTagFilter, valid, messages.

ai.so_list_world_objects (risco 0, UE 5.6+, requer plugin SmartObjects, requer mundo, smoke)​

Lists Smart Object components of the PIE world (or the editor world) with registration, handle and runtime slot states.

ArgumentoTipoDescrição
actorstringOptional actor label filter (exact).

Retorna: world, objects, results, count, changedActors.

ai.so_release_slot (risco 1, UE 5.6+, requer plugin SmartObjects, requer PIE, smoke)​

PIE: releases a claim (MarkSlotAsFree).

ArgumentoTipoDescrição
claimstringobrigatório. Claim id returned by so_claim_slot ('#').
behaviorClassstringso_use_slot: behavior definition class to use (must be on the slot or the definition).

Retorna: claim, claims, count.

ai.so_remove_behavior_definition (risco 2, altera, UE 5.3+, requer plugin SmartObjects, smoke)​

Removes a behavior definition from a slot by index.

ArgumentoTipoDescrição
definitionstringobrigatório. Smart Object definition asset path or unique asset name.
slotintegerSlot index. Padrão 0.
behaviorClassstringso_add_behavior_definition: concrete USmartObjectBehaviorDefinition class (see so_list_behavior_definition_classes).
indexintegerso_remove_behavior_definition: index in the slot's behavior definition list. Padrão 0.

Retorna: definition, slotCount, message, slots, activityTags, userTagFilter, valid, messages.

ai.so_set_definition_tags (risco 2, altera, UE 5.3+, requer plugin SmartObjects, smoke)​

Sets the definition-level activity tags and user tag filter.

ArgumentoTipoDescrição
definitionstringobrigatório. Smart Object definition asset path or unique asset name.
activityTagsarray of stringReplace the definition activity tags with these.
setActivityTagsbooleanApply activityTags. Padrão false.
userTagFilterAnyTagsarray of stringUser tag filter: users need any of these tags (empty clears the filter).
setUserTagFilterbooleanApply userTagFilterAnyTags. Padrão false.

Retorna: definition, slotCount, message, slots, activityTags, userTagFilter, valid, messages.

ai.so_set_slot (risco 2, altera, UE 5.3+, requer plugin SmartObjects, smoke)​

Edits a slot with typed fields (name, offset, rotation, enabled, activity/runtime tags, user tag filter).

ArgumentoTipoDescrição
definitionstringobrigatório. Smart Object definition asset path or unique asset name.
slotintegerobrigatório. Slot index.
namestringNew slot name; empty keeps it.
offset{x,y,z}New offset in cm (applied when setOffset is true).
setOffsetbooleanApply offset. Padrão false.
rotation{x,y,z}New rotation pitch/yaw/roll (applied when setRotation is true).
setRotationbooleanApply rotation. Padrão false.
enabledstringtrue/false enables/disables the slot; empty keeps it.
activityTagsarray of stringReplace the activity tags with these (empty array with setActivityTags=true clears them).
setActivityTagsbooleanApply activityTags. Padrão false.
runtimeTagsarray of stringReplace the initial runtime tags with these.
setRuntimeTagsbooleanApply runtimeTags. Padrão false.
userTagFilterAnyTagsarray of stringUser tag filter: users need any of these tags (empty with setUserTagFilter=true clears the filter).
setUserTagFilterbooleanApply userTagFilterAnyTags. Padrão false.

Retorna: definition, slotCount, message, slots, activityTags, userTagFilter, valid, messages.

ai.so_set_slot_property (risco 2, altera, UE 5.0+, requer plugin SmartObjects, smoke)​

Writes a reflected slot property from text (for fields without a typed setter).

ArgumentoTipoDescrição
definitionstringobrigatório. Smart Object definition asset path or unique asset name.
slotintegerSlot index returned by so_list_slots. Padrão 0.
propertystringReflected slot-definition property name (so_get/set_slot_property).
valuestringText-export value for the slot property (so_set_slot_property).

Retorna: definition, slotCount, message, slots, activityTags, userTagFilter, valid, messages.

ai.so_spawn_runtime_object (risco 1, UE 5.6+, requer plugin SmartObjects, requer PIE, smoke)​

PIE fixture: spawns an actor with a Smart Object component (definition asset, or a transient definition with slotCount slots of behaviorClass).

ArgumentoTipoDescrição
labelstringobrigatório. Label of the new actor (must be unused).
definitionstringDefinition asset; leave empty with transientDefinition=true.
transientDefinitionbooleanBuild a transient definition (slotCount slots, one behaviorClass definition each) instead of using an asset. Padrão false.
slotCountintegerSlots of the transient definition (1-16). Padrão 1.
behaviorClassstringBehavior definition class of the transient slots (concrete USmartObjectBehaviorDefinition subclass).
location{x,y,z}Spawn location.

Retorna: world, objects, results, count, changedActors.

ai.so_use_slot (risco 1, UE 5.6+, requer plugin SmartObjects, requer PIE, smoke)​

PIE: starts using a claimed slot (MarkSlotAsOccupied) with a behavior definition class and returns the behavior definition.

ArgumentoTipoDescrição
claimstringobrigatório. Claim id returned by so_claim_slot ('#').
behaviorClassstringso_use_slot: behavior definition class to use (must be on the slot or the definition).

Retorna: claim, claims, count.

ai.so_validate (risco 0, UE 5.0+, requer plugin SmartObjects, smoke)​

Runs USmartObjectDefinition::Validate and returns the result (messages on UE 5.2+).

ArgumentoTipoDescrição
definitionstringobrigatório. Smart Object definition asset path or unique asset name.

Retorna: definition, slotCount, message, slots, activityTags, userTagFilter, valid, messages.

ai.spawn_ai (risco 1, requer PIE, smoke)​

Spawns an AI pawn (default Character) possessed by an AIController in the PIE world. With testTree it also builds a transient Blackboard (TargetActor, PatrolIndex, HomeLocation, IsAlert) and a Selector+Wait tree at /Engine/Transient.BT_AiSmokeRuntime; perception gives the controller sight/hearing/damage; stimuliSource makes the pawn perceivable.

ArgumentoTipoDescrição
labelstringPawn label in the PIE world. Padrão TEXT("AiTestPawn").
controllerLabelstringController label; empty uses label + "Controller".
location{x,y,z}Spawn location in centimetres.
pawnClassstringPawn class path or name; empty spawns a Character.
controllerClassstringAIController class path or name; empty spawns a plain AAIController.
behaviorTreestringBehavior Tree asset to run right away (optional).
testTreebooleanBuild the transient test Blackboard + Behavior Tree (/Engine/Transient.BT_AiSmokeRuntime) without running it. Padrão false.
perceptionbooleanGive the controller an AIPerception component with sight, hearing and damage senses. Padrão false.
stimuliSourcebooleanGive the pawn a stimuli source registered for sight and hearing. Padrão false.

Retorna: pawn, pawnLabel, controller, controllerLabel, testTree, values, count, state, message.

ai.spawn_test_actor (risco 2, altera, requer mundo, smoke)​

Spawns a labelled Pawn (tagged UeaAiTest) in the editor world, or the PIE world while PIE runs, optionally with AIPerception and stimuli-source components; a fixture for perception experiments.

ArgumentoTipoDescrição
labelstringobrigatório. Actor label; must not already be used by another actor.
location{x,y,z}Spawn location in centimetres.
pawnClassstringPawn class path or name; empty spawns a plain Pawn.
perceptionbooleanAdd an AIPerceptionComponent. Padrão true.
stimuliSourcebooleanAdd an AIPerceptionStimuliSourceComponent. Padrão false.

Retorna: actor, actorLabel, component, dominantSense, senses, senseConfigs, count, created, warnings, message.

ai.stimuli_add_source (risco 2, altera, requer mundo, smoke)​

Adds (or updates) an AIPerceptionStimuliSource component: the senses it is a source for and auto registration. Empty senses keep the current list.

ArgumentoTipoDescrição
actorstringobrigatório. Actor that should be perceivable.
sensesarray of stringAISense classes to register for (AISense_Sight, /Script/AIModule.AISense_Hearing...).
autoRegisterbooleanRegister automatically when play begins. Padrão true.

Retorna: actor, actorLabel, component, autoRegister, senses, created, message.

ai.stimuli_get_source (risco 0, requer mundo, smoke)​

Returns the stimuli source component of an actor.

ArgumentoTipoDescrição
actorstringobrigatório. Actor label, name, or class: in the editor world (PIE world while PIE runs).

Retorna: actor, actorLabel, component, autoRegister, senses, created, message.

ai.stimuli_register_sense (risco 2, altera, requer PIE, smoke)​

Registers an actor's stimuli source for one sense now (live registration).

ArgumentoTipoDescrição
actorstringobrigatório. Actor with an AIPerceptionStimuliSource component (PIE world).
sensestringobrigatório. AISense class (AISense_Sight, /Script/AIModule.AISense_Hearing...).

Retorna: actor, actorLabel, component, autoRegister, senses, created, message.

ai.stimuli_remove_source (risco 3, altera, destrutivo, requer mundo, smoke)​

Unregisters and removes a stimuli source component that was added to the actor instance.

ArgumentoTipoDescrição
actorstringobrigatório. Actor label, name, or class: in the editor world (PIE world while PIE runs).

Retorna: actor, actorLabel, component, autoRegister, senses, created, message.

ai.stimuli_unregister_sense (risco 2, altera, requer PIE, smoke)​

Unregisters an actor's stimuli source from one sense now.

ArgumentoTipoDescrição
actorstringobrigatório. Actor with an AIPerceptionStimuliSource component (PIE world).
sensestringobrigatório. AISense class (AISense_Sight, /Script/AIModule.AISense_Hearing...).

Retorna: actor, actorLabel, component, autoRegister, senses, created, message.

ai.stop_movement (risco 2, altera, requer PIE, smoke)​

Stops the current move.

ArgumentoTipoDescrição
controllerstringobrigatório. AI controller actor path, label, or unique name.
targetstringPawn, target actor, or behavior tree reference as required by the action.
location{x,y,z}World-space destination for movement.
acceptanceRadiusnumberAcceptance radius in centimeters; negative uses the engine default. Padrão -1.f.
keystringBlackboard key for the typed value action.
typestringbool, int, float, string, name, vector, rotator, object, class, or enum.
valuestringText value for scalar and name types.
prioritystringFocus priority for focus tools: Default, Move or Gameplay. Padrão TEXT("Gameplay").

Retorna: controller, blackboard, values, count, state, requestResult, moveRequestId, message.

ai.stop_tree (risco 2, altera, requer PIE, smoke)​

Stops the controller's brain logic.

ArgumentoTipoDescrição
controllerstringobrigatório. AI controller actor path, label, or unique name.
targetstringPawn, target actor, or behavior tree reference as required by the action.
location{x,y,z}World-space destination for movement.
acceptanceRadiusnumberAcceptance radius in centimeters; negative uses the engine default. Padrão -1.f.
keystringBlackboard key for the typed value action.
typestringbool, int, float, string, name, vector, rotator, object, class, or enum.
valuestringText value for scalar and name types.
prioritystringFocus priority for focus tools: Default, Move or Gameplay. Padrão TEXT("Gameplay").

Retorna: controller, blackboard, values, count, state, requestResult, moveRequestId, message.

ai.unpossess (risco 2, altera, requer PIE, smoke)​

Unpossesses the current pawn.

ArgumentoTipoDescrição
controllerstringobrigatório. AI controller actor path, label, or unique name.
targetstringPawn, target actor, or behavior tree reference as required by the action.
location{x,y,z}World-space destination for movement.
acceptanceRadiusnumberAcceptance radius in centimeters; negative uses the engine default. Padrão -1.f.
keystringBlackboard key for the typed value action.
typestringbool, int, float, string, name, vector, rotator, object, class, or enum.
valuestringText value for scalar and name types.
prioritystringFocus priority for focus tools: Default, Move or Gameplay. Padrão TEXT("Gameplay").

Retorna: controller, blackboard, values, count, state, requestResult, moveRequestId, message.