mass kit
65 tools. Generated from the plugin source; do not edit by hand.
Guide
mass.* is available on UE 5.8 when Epic's MassEntity and MassGameplay plugins are enabled. It owns Mass Entity Config assets, their local traits, trait configuration, reflected Mass catalogs, and guarded world-subsystem diagnostics. It does not expose arbitrary entity-handle mutation: those handles and query lifetimes cannot be represented safely across MCP calls.
Start with mass.create_config, then mass.list_trait_classes, mass.add_trait, and mass.set_trait_property. Use mass.audit_config before mass.validate_template; validation needs a Mass-enabled editor world. mass.list_fragment_types, mass.list_processor_classes, and the crowd/navigation/representation/signal catalogs show only classes reflected by enabled Mass extension modules.
mass.spawn_config creates transient runtime entities from a valid config and is risk 3; it refuses configs whose template is invalid (for example a config with no traits). It is SmokeSkip because spawned entities cannot be removed through MCP. Runtime entity/archetype counts are only returned in builds that enable Epic's Mass debug API.
Useful recipes: create a base config then set a parent config; discover a movement or representation trait class before adding it; inspect an existing config's traits and properties; audit loaded optional MassAI extensions; validate a template and then spawn a bounded test batch in a Mass-enabled world.
UE 4.27 has no Mass Entity/MassGameplay API surface, so every tool is hidden with MinEngine="5.8" and plugin gates.
Concrete names that exist on UE 5.8 with MassGameplay: trait /Script/MassMovement.MassVelocityRandomizerTrait (properties MinSpeed, MaxSpeed, bSetZComponent), fragment /Script/MassCommon.AgentRadiusFragment, processor /Script/MassLOD.MassSimulationLODProcessor. mass.duplicate_config copies a config (traits and parent included) next to the source, which is the quickest way to get a child for mass.set_parent_config.
Tools
Legend. risk 0 = read-only, 1 = harmless editor op, 2 = modifies asset, 3 = deletes/replaces asset, 4 = project/config/build op, 5 = potentially destructive (calls above
MaxAutoRiskneed"_confirm": true). mutates = runs in a transaction (edit.undo reverts). requires PIE / requires world = refused without a PIE session / an open level. requires plugin = unavailable while the plugin is disabled. dryRun = honours thedryRunargument. smoke = covered byedit.self_test.
mass.add_trait (risk 2, mutates, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
asset | string | required. Mass Entity Config asset object path. |
traitClass | string | required. Mass trait class path. |
exactMatch | boolean | Require an exact trait class match. Default false. |
Returns: item, notes.
mass.audit_catalog (risk 0, UE 5.8+, requires plugin MassEntity, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: item, notes.
mass.audit_config (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
asset | string | required. Mass Entity Config asset object path. |
Returns: item, notes.
mass.audit_runtime (risk 0, UE 5.8+, requires plugin MassEntity, requires world, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: item, notes.
mass.audit_trait (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
asset | string | required. Mass Entity Config asset object path. |
traitClass | string | required. Mass trait class path. |
exactMatch | boolean | Require an exact trait class match. Default false. |
Returns: item, notes.
mass.audit_trait_requirements (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
asset | string | required. Mass Entity Config asset object path. |
Returns: item, notes.
mass.clear_parent_config (risk 2, mutates, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
asset | string | required. Mass Entity Config asset object path. |
Returns: item, notes.
mass.create_config (risk 2, mutates, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | required. Destination folder below /Game. |
name | string | required. Bare asset name. |
parent | string | Optional parent Mass Entity Config asset. |
Returns: item, notes.
mass.duplicate_config (risk 2, mutates, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)
Duplicates a Mass Entity Config asset (traits and parent included) into the same folder under a new name.
| Argument | Type | Description |
|---|---|---|
asset | string | required. Mass Entity Config asset object path to copy. |
name | string | required. New bare asset name created next to the source. |
Returns: item, notes.
mass.get_archetype_count (risk 0, UE 5.8+, requires plugin MassEntity, requires world, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: values, count, notes.
mass.get_archetype_details (risk 0, UE 5.8+, requires plugin MassEntity, requires world, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: values, count, notes.
mass.get_capabilities (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: item, notes.
mass.get_command_flush_status (risk 0, UE 5.8+, requires plugin MassEntity, requires world, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: values, count, notes.
mass.get_config (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
asset | string | required. Mass Entity Config asset object path. |
Returns: item, notes.
mass.get_config_guid (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
asset | string | required. Mass Entity Config asset object path. |
Returns: values, count, notes.
mass.get_config_property (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
asset | string | required. Mass Entity Config asset object path. |
Returns: values, count, notes.
mass.get_entity_count (risk 0, UE 5.8+, requires plugin MassEntity, requires world, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: values, count, notes.
mass.get_entity_manager_status (risk 0, UE 5.8+, requires plugin MassEntity, requires world, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: values, count, notes.
mass.get_fragment_type (risk 0, UE 5.8+, requires plugin MassEntity, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
type | string | required. Reflected class or struct path to inspect. |
limit | integer | Maximum returned properties. Default 200. |
Returns: values, count, notes.
mass.get_parent_config (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
asset | string | required. Mass Entity Config asset object path. |
Returns: item, notes.
mass.get_processor_class (risk 0, UE 5.8+, requires plugin MassEntity, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
type | string | required. Reflected class or struct path to inspect. |
limit | integer | Maximum returned properties. Default 200. |
Returns: values, count, notes.
mass.get_runtime_debug_name (risk 0, UE 5.8+, requires plugin MassEntity, requires world, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: values, count, notes.
mass.get_runtime_status (risk 0, UE 5.8+, requires plugin MassEntity, requires world, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: item, notes.
mass.get_runtime_subsystem_properties (risk 0, UE 5.8+, requires plugin MassEntity, requires world, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: values, count, notes.
mass.get_spawner_status (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, requires world, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: item, notes.
mass.get_trait (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
asset | string | required. Mass Entity Config asset object path. |
traitClass | string | required. Mass trait class path. |
exactMatch | boolean | Require an exact trait class match. Default false. |
Returns: item, notes.
mass.get_trait_class (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
type | string | required. Reflected class or struct path to inspect. |
limit | integer | Maximum returned properties. Default 200. |
Returns: values, count, notes.
mass.get_trait_property (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
asset | string | required. Mass Entity Config asset object path. |
traitClass | string | required. Mass trait class path. |
property | string | required. Reflected property name. |
value | string | Unreal text value for a set operation. |
Returns: values, count, notes.
mass.list_agent_trait_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: items, count, notes.
mass.list_chunk_fragment_types (risk 0, UE 5.8+, requires plugin MassEntity, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: items, count, notes.
mass.list_config_properties (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
asset | string | required. Mass Entity Config asset object path. |
Returns: values, count, notes.
mass.list_config_traits (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
asset | string | required. Mass Entity Config asset object path. |
Returns: items, count, notes.
mass.list_configs (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: items, count, notes.
mass.list_const_shared_fragment_types (risk 0, UE 5.8+, requires plugin MassEntity, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: items, count, notes.
mass.list_crowd_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: items, count, notes.
mass.list_debug_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: items, count, notes.
mass.list_fragment_properties (risk 0, UE 5.8+, requires plugin MassEntity, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
type | string | required. Reflected class or struct path to inspect. |
limit | integer | Maximum returned properties. Default 200. |
Returns: values, count, notes.
mass.list_fragment_types (risk 0, UE 5.8+, requires plugin MassEntity, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: items, count, notes.
mass.list_lod_trait_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: items, count, notes.
mass.list_look_at_trait_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: items, count, notes.
mass.list_movement_trait_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: items, count, notes.
mass.list_nav_mesh_trait_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: items, count, notes.
mass.list_navigation_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: items, count, notes.
mass.list_observer_processor_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: items, count, notes.
mass.list_processor_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: items, count, notes.
mass.list_query_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: items, count, notes.
mass.list_replication_trait_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: items, count, notes.
mass.list_representation_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: items, count, notes.
mass.list_shared_fragment_types (risk 0, UE 5.8+, requires plugin MassEntity, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: items, count, notes.
mass.list_signal_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: items, count, notes.
mass.list_smart_object_trait_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: items, count, notes.
mass.list_spawner_classes (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: items, count, notes.
mass.list_spawner_initializers (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, requires world, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: items, count, notes.
mass.list_state_tree_trait_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: items, count, notes.
mass.list_tag_types (risk 0, UE 5.8+, requires plugin MassEntity, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: items, count, notes.
mass.list_trait_classes (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: items, count, notes.
mass.list_trait_net_modes (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
asset | string | required. Mass Entity Config asset object path. |
traitClass | string | required. Mass trait class path. |
exactMatch | boolean | Require an exact trait class match. Default false. |
Returns: values, count, notes.
mass.list_trait_properties (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
type | string | required. Reflected class or struct path to inspect. |
limit | integer | Maximum returned properties. Default 200. |
Returns: values, count, notes.
mass.list_zone_graph_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: items, count, notes.
mass.list_zone_graph_trait_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder to inspect. Default TEXT("/Game"). |
recursive | boolean | Include subfolders. Default true. |
limit | integer | Maximum records from 1 through 2000. Default 200. |
filter | string | Optional case-insensitive name or package filter. |
Returns: items, count, notes.
mass.remove_trait (risk 2, mutates, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
asset | string | required. Mass Entity Config asset object path. |
traitClass | string | required. Mass trait class path. |
exactMatch | boolean | Require an exact trait class match. Default false. |
Returns: item, notes.
mass.set_parent_config (risk 2, mutates, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
asset | string | required. Mass Entity Config asset to change. |
parent | string | required. Parent Mass Entity Config asset. |
Returns: item, notes.
mass.set_trait_property (risk 2, mutates, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
asset | string | required. Mass Entity Config asset object path. |
traitClass | string | required. Mass trait class path. |
property | string | required. Reflected property name. |
value | string | Unreal text value for a set operation. |
Returns: item, notes.
mass.spawn_config (risk 3, mutates, UE 5.8+, requires plugin MassEntity, MassGameplay, requires world)
No description.
| Argument | Type | Description |
|---|---|---|
asset | string | required. Mass Entity Config asset object path. |
count | integer | Number of entities to spawn, from 1 through 10000. Default 1. |
Returns: item, notes.
mass.validate_template (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, requires world, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
asset | string | required. Mass Entity Config asset object path. |
Returns: item, notes.