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groom kit

10 tools. Generated from the plugin source; do not edit by hand.

Guide​

Use groom.list_assets to discover project GroomAssets. groom.get_asset returns exported public property values, while groom.list_groups filters that inspection to group-related fields and groom.audit_asset reports an empty asset surface. groom.list_components lists live non-template GroomComponents in the editor process. All tools require UE5 and HairStrands.

groom.create_asset creates an empty GroomAsset through the engine Groom factory (one cards group; real strands come from an Alembic/USD import). groom.spawn_actor places a GroomActor (optionally with an asset); its component is GroomComponent0, so groom.get_component {"actor":"<label>","component":"GroomComponent0"} and groom.set_component_visibility work right away. groom.remove_actor deletes an actor that owns a GroomComponent.

Tools​

Legend. risk 0 = read-only, 1 = harmless editor op, 2 = modifies asset, 3 = deletes/replaces asset, 4 = project/config/build op, 5 = potentially destructive (calls above MaxAutoRisk need "_confirm": true). mutates = runs in a transaction (edit.undo reverts). requires PIE / requires world = refused without a PIE session / an open level. requires plugin = unavailable while the plugin is disabled. dryRun = honours the dryRun argument. smoke = covered by edit.self_test.

groom.audit_asset (risk 0, UE 5.0+, requires plugin HairStrands, smoke)​

Checks that a GroomAsset exposes inspectable data.

ArgumentTypeDescription
folderstringContent folder searched by groom.list_assets. Default TEXT("/Game").
assetstringGroomAsset path for the asset tools.

Returns: assets, values, count.

groom.create_asset (risk 2, mutates, UE 5.0+, requires plugin HairStrands, smoke)​

Creates an empty GroomAsset (one cards group) with the engine Groom factory; strand data normally comes from an Alembic/USD import.

ArgumentTypeDescription
folderstringrequired. Destination folder under /Game.
namestringrequired. Asset name without spaces, slashes, or dots.

Returns: assets, values, count.

groom.get_asset (risk 0, UE 5.0+, requires plugin HairStrands, smoke)​

Exports the persistent properties of a GroomAsset.

ArgumentTypeDescription
folderstringContent folder searched by groom.list_assets. Default TEXT("/Game").
assetstringGroomAsset path for the asset tools.

Returns: assets, values, count.

groom.get_component (risk 0, UE 5.0+, requires plugin HairStrands, requires world, smoke)​

Returns visibility and asset bindings of one live GroomComponent.

ArgumentTypeDescription
actorstringrequired. Actor label that owns the GroomComponent.
componentstringrequired. GroomComponent object name (a GroomActor's component is GroomComponent0).

Returns: assets, values, count.

groom.list_assets (risk 0, UE 5.0+, requires plugin HairStrands, smoke)​

Lists GroomAsset paths below a folder.

ArgumentTypeDescription
folderstringContent folder searched by groom.list_assets. Default TEXT("/Game").
assetstringGroomAsset path for the asset tools.

Returns: assets, values, count.

groom.list_components (risk 0, UE 5.0+, requires plugin HairStrands, requires world, smoke)​

Lists live GroomComponents in loaded worlds.

ArgumentTypeDescription
folderstringContent folder searched by groom.list_assets. Default TEXT("/Game").
assetstringGroomAsset path for the asset tools.

Returns: assets, values, count.

groom.list_groups (risk 0, UE 5.0+, requires plugin HairStrands, smoke)​

Lists the group-related properties of a GroomAsset.

ArgumentTypeDescription
folderstringContent folder searched by groom.list_assets. Default TEXT("/Game").
assetstringGroomAsset path for the asset tools.

Returns: assets, values, count.

groom.remove_actor (risk 3, mutates, destructive, UE 5.0+, requires plugin HairStrands, requires world, smoke)​

Removes an actor that owns a GroomComponent (for example one spawned by groom.spawn_actor).

ArgumentTypeDescription
actorstringrequired. Actor label or name; the actor must own a GroomComponent.

Returns: assets, values, count.

groom.set_component_visibility (risk 2, mutates, UE 5.0+, requires plugin HairStrands, requires world, smoke)​

Shows or hides one live GroomComponent.

ArgumentTypeDescription
visiblebooleanNew visibility. Default true.
propagatebooleanAlso apply to attached children. Default true.

Returns: assets, values, count.

groom.spawn_actor (risk 2, mutates, UE 5.0+, requires plugin HairStrands, requires world, smoke)​

Spawns a GroomActor in the editor (or PIE) world, optionally assigning a GroomAsset.

ArgumentTypeDescription
labelstringrequired. Actor label for the new GroomActor.
assetstringOptional GroomAsset assigned to the actor's GroomComponent0.
location{x,y,z}World location in centimeters.

Returns: assets, values, count.