chaos kit
25 tools. Generated from the plugin source; do not edit by hand.
Guide
Use this kit with UE5 and the experimental Geometry Collection plugin enabled.
- Create a collection.
sourceMesh(UE 5.1+) converts a static mesh into the collection:chaos.create_collection {"folder":"/Game/Destruction","name":"GC_Crate","sourceMesh":"/Game/Props/SM_Crate"}. Without it the collection is empty. chaos.inspect_collectionandchaos.list_collection_propertiesshow the reflected settings.- Change one setting at a time with
chaos.set_collection_property(or the collision, damage and clustering variants), using names returned by the list call, e.g.EnableClustering,Mass. - Run the audits (
chaos.audit_collection, materials, size-specific data). - Place it:
chaos.spawn_collection_actor {"asset":"/Game/Destruction/GC_Crate","label":"Crate"}. - Inspect and edit the component by actor label (
chaos.inspect_component,chaos.list_component_properties,chaos.set_component_propertywith e.g.bNotifyBreaks). - Remove test actors with
chaos.delete_collection_actors {"actors":["Crate"]}.
Fracturing itself (Voronoi, slicing, cluster surgery) lives in Fracture-mode commands that Unreal keeps private; they are not scriptable here. Cache recording and field-driven damage need a PIE-safe asynchronous owner and are intentionally not exposed by this synchronous kit.
Tools
Legend. risk 0 = read-only, 1 = harmless editor op, 2 = modifies asset, 3 = deletes/replaces asset, 4 = project/config/build op, 5 = potentially destructive (calls above
MaxAutoRiskneed"_confirm": true). mutates = runs in a transaction (edit.undo reverts). requires PIE / requires world = refused without a PIE session / an open level. requires plugin = unavailable while the plugin is disabled. dryRun = honours thedryRunargument. smoke = covered byedit.self_test.
chaos.audit_collection (risk 0, UE 5.1+, requires plugin GeometryCollectionPlugin, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
asset | string | required. Geometry Collection asset path. |
Returns: target, values, message, count.
chaos.audit_component (risk 0, UE 5.1+, requires plugin GeometryCollectionPlugin, requires world, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
actor | string | required. Actor label or name. |
component | string | Optional component name. |
Returns: target, values, message, count.
chaos.create_collection (risk 2, mutates, UE 5.1+, requires plugin GeometryCollectionPlugin, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
folder | string | required. Destination content folder. |
name | string | required. Bare asset name. |
sourceMesh | string | Optional StaticMesh to convert into the collection (UE 5.1+), for example /Engine/BasicShapes/Cube; empty creates an empty collection. |
Returns: target, values, message, count.
chaos.delete_collection_actors (risk 3, mutates, destructive, UE 5.1+, requires plugin GeometryCollectionPlugin, requires world, smoke)
Deletes editor-world actors that own a Geometry Collection component.
| Argument | Type | Description |
|---|---|---|
actors | array of string | required. Labels/names of editor-world actors that own a Geometry Collection component. |
Returns: target, values, message, count.
chaos.get_cache_settings (risk 0, UE 5.1+, requires plugin GeometryCollectionPlugin, requires world, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
actor | string | required. Actor label or name. |
component | string | Optional component name. |
Returns: target, values, message, count.
chaos.get_clustering_settings (risk 0, UE 5.1+, requires plugin GeometryCollectionPlugin, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
asset | string | required. Geometry Collection asset path. |
Returns: target, values, message, count.
chaos.get_collection_property (risk 0, UE 5.1+, requires plugin GeometryCollectionPlugin, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
property | string | required. Reflected editable property name. |
value | string | Unreal text value for the property. |
Returns: target, values, message, count.
chaos.get_collision_settings (risk 0, UE 5.1+, requires plugin GeometryCollectionPlugin, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
asset | string | required. Geometry Collection asset path. |
Returns: target, values, message, count.
chaos.get_component_property (risk 0, UE 5.1+, requires plugin GeometryCollectionPlugin, requires world, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
property | string | required. Reflected component property name. |
value | string | Unreal text value for mutations. |
Returns: target, values, message, count.
chaos.get_damage_settings (risk 0, UE 5.1+, requires plugin GeometryCollectionPlugin, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
asset | string | required. Geometry Collection asset path. |
Returns: target, values, message, count.
chaos.get_fracture_settings (risk 0, UE 5.1+, requires plugin GeometryCollectionPlugin, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
asset | string | required. Geometry Collection asset path. |
Returns: target, values, message, count.
chaos.get_materials (risk 0, UE 5.1+, requires plugin GeometryCollectionPlugin, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
asset | string | required. Geometry Collection asset path. |
Returns: target, values, message, count.
chaos.get_runtime_state (risk 0, UE 5.1+, requires plugin GeometryCollectionPlugin, requires world, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
actor | string | required. Actor label or name. |
component | string | Optional component name. |
Returns: target, values, message, count.
chaos.get_size_specific_data (risk 0, UE 5.1+, requires plugin GeometryCollectionPlugin, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
asset | string | required. Geometry Collection asset path. |
Returns: target, values, message, count.
chaos.inspect_collection (risk 0, UE 5.1+, requires plugin GeometryCollectionPlugin, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
asset | string | required. Geometry Collection asset path. |
Returns: target, values, message, count.
chaos.inspect_component (risk 0, UE 5.1+, requires plugin GeometryCollectionPlugin, requires world, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
actor | string | required. Actor label or name. |
component | string | Optional component name. |
Returns: target, values, message, count.
chaos.list_collection_properties (risk 0, UE 5.1+, requires plugin GeometryCollectionPlugin, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
asset | string | required. Geometry Collection asset path. |
Returns: target, values, message, count.
chaos.list_component_properties (risk 0, UE 5.1+, requires plugin GeometryCollectionPlugin, requires world, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
actor | string | required. Actor label or name. |
component | string | Optional component name. |
Returns: target, values, message, count.
chaos.set_cache_setting (risk 2, mutates, UE 5.1+, requires plugin GeometryCollectionPlugin, requires world, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
property | string | required. Reflected component property name. |
value | string | Unreal text value for mutations. |
Returns: target, values, message, count.
chaos.set_clustering_setting (risk 2, mutates, UE 5.1+, requires plugin GeometryCollectionPlugin, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
property | string | required. Reflected editable property name. |
value | string | Unreal text value for the property. |
Returns: target, values, message, count.
chaos.set_collection_property (risk 2, mutates, UE 5.1+, requires plugin GeometryCollectionPlugin, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
property | string | required. Reflected editable property name. |
value | string | Unreal text value for the property. |
Returns: target, values, message, count.
chaos.set_collision_setting (risk 2, mutates, UE 5.1+, requires plugin GeometryCollectionPlugin, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
property | string | required. Reflected editable property name. |
value | string | Unreal text value for the property. |
Returns: target, values, message, count.
chaos.set_component_property (risk 2, mutates, UE 5.1+, requires plugin GeometryCollectionPlugin, requires world, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
property | string | required. Reflected component property name. |
value | string | Unreal text value for mutations. |
Returns: target, values, message, count.
chaos.set_damage_setting (risk 2, mutates, UE 5.1+, requires plugin GeometryCollectionPlugin, smoke)
No description.
| Argument | Type | Description |
|---|---|---|
property | string | required. Reflected editable property name. |
value | string | Unreal text value for the property. |
Returns: target, values, message, count.
chaos.spawn_collection_actor (risk 2, mutates, UE 5.1+, requires plugin GeometryCollectionPlugin, requires world, smoke)
Spawns a GeometryCollectionActor in the editor world using a Geometry Collection asset (e.g. one made by chaos.create_collection with sourceMesh).
| Argument | Type | Description |
|---|---|---|
asset | string | required. Geometry Collection asset path. |
label | string | required. Actor label for the new GeometryCollectionActor. |
location | {x,y,z} | World location in centimetres. |
Returns: target, values, message, count.