Skip to main content

Unreal Engine Absolute MCP

UEAMCP is a Model Context Protocol server that lives inside the Unreal Editor. Install the plugin, open your project and any MCP-capable AI agent can build Blueprints, configure input, manage assets and play-test your game, through a local HTTP endpoint.

  • Local only. Nothing leaves your machine: no accounts, no API keys, no telemetry, no UI.
  • Every engine from UE 4.27 to UE 5.8, one plugin, same tools.
  • Transactional. Every change is an editor transaction: the agent (or you, with Ctrl+Z) can undo it.
  • Streamable HTTP + SSE, protocol 2025-06-18, with progress notifications and cancellation.

How it works​

Agent (Claude Code, Cursor, VS Code, Codex, Gemini CLI, ...)
│ JSON-RPC over http://127.0.0.1:9321/uea-mcp
▼
UEAMCP server (editor module) ──► Kits: edit · bp · input · ...
│
▼
Unreal Editor (your open project)

Tools are grouped in kits. Version 1.0 ships three:

KitPrefixesPurpose
editedit. asset. play. view. log. settings. project.undo/redo, assets, Play-In-Editor, viewport, logs, project settings
bpbp.Blueprint classes, variables, functions, components, graph nodes, compile
inputinput.Enhanced Input actions, mapping contexts, modifiers, triggers, legacy mappings

Next: Installation → Connect your agent → First session.